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txstate's Introduction

txstate

An effort to statically type xstate (more here), in kinda r&d stage right now. Everything is gonna change here all the time. enough of that time to get to work :P

UPDATE: See the list of all features here.

UPDATE 2: The work has been stalled long ago but you can try it using the txstate package (doesn't have any runtime code, just for trying out the types).

txstate's People

Contributors

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Forkers

forkkit cometkim

txstate's Issues

Support xstate v5's `initial`

Right now initial can only be an identifier of one the child states, but starting from v5 initial can be { target, actions } too

On top of my head / Minor issues

  • txstate right now assumes the machine definition is a literal, in case it's not like initial: Math.random() > 0.5 > "a" : "b" thing most probably will malfunction, so gotta do something about that
  • Make all custom error use A.CustomError
  • Transitions...
    • Support [{ target: "x" }, "y"] Edit: Ugh isn't this already supported? TODO: check
    • Disallow stupid stuff like
      • { target: [] }
      • [{ target: "a" /* no guard */ }, { target: "b" }]
      • internal: true for strictly external transitions
      • more...
  • When an required property is missing the errors are horrible, try showing custom errors for those cases too
  • Guarded recursion. Sometimes in an errored machine the recursion becomes infinite to prevent that we'll recurse with a fixed limit

Transition

  • Support [{ target: "x" }, "y"]
  • Disallow stupid stuff like
    • { target: [] }
    • [{ target: "a" /* no guard */ }, { target: "b" }]
    • more...

Typescript 4.4.0 regression

Mainly all functional properties turn into unknown in the return type, more precisely the return type of createMachine is Machine.Of<MachineDefinition.Of<D>> instead of Machine.Of<D> (even if there are no errors in the definition)

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