dev7355608 / gm-vision Goto Github PK
View Code? Open in Web Editor NEWFoundry VTT Module: A toggleable mode for GMs that increases brightness and reveals fog and tokens.
Home Page: https://foundryvtt.com/packages/gm-vision
License: MIT License
Foundry VTT Module: A toggleable mode for GMs that increases brightness and reveals fog and tokens.
Home Page: https://foundryvtt.com/packages/gm-vision
License: MIT License
Basically title.
I hate using hot keys, I'm horribly forgetful and will either just forget the hotkey or forget I have the feature, haha. Just an added button in the lighting hotbar would be incredible for added accessibility.
Th manifest link is broken - I get
Error: Unable to load valid world manifest data from "https://github.com/dev7355608/gm-vision/blob/main/module.json" The requested manifest at "https://github.com/dev7355608/gm-vision/blob/main/module.json" did not provide world manifest data. at Module.installPackage (file:///home/foundry/foundryvtt/resources/app/dist/packages/views.mjs:1:1634) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async SetupView.handlePost (file:///home/foundry/foundryvtt/resources/app/dist/server/views/setup.mjs:1:1980) error @ setup.js:292
When trying to load the manifest file from https://foundryvtt.com/packages/gm-vision
Currently you don't have any choice if you only wanna see the monsters through fog and do not want to also remove fog when toggling the module. There should be a settings page with checkboxes for increased brightness, reavealing fog and showing tokens, maybe even the possibility of individually toggling them. I love the reavealing tokesn functionality but I don't want to have the fog revealed. also, an opacity settings for the brightness and revealed fog would be nice, some people might prefer to have a harder, more noticeable line between the token's vision end point and where the GM vision starts.
Don't work with 3d canvas addon
Add a configuration option for the hatching overlay colour.
I find the current "white'ish" colour hard to see, so it'd be great if I could change it to something more appropriate to my eyes.
... and thanks for a useful module ๐
Is it possible to change the color / shading / whatever of unlit areas when GM Vision is on, so it's easier to see and distinguish which areas are lit and which are not? Or maybe something similar like the token overlay this module provides.
I'm not sure this isn't by design, but when GM Vision is turned on with one token selected, it will show another token as hatched/not visible, even if the token should be heard/imprecise.
Example below. Selected token has 30ft blindsight, 60ft hearing. A token 40ft away shows as hatched when GM Vision is on, but shows as imprecise when it is off.
Since with the imprecise targeting you can't actually tell what the token is, perhaps this is a purposeful decision. But it seems weird that GM Vision actually hides info that would otherwise be apparent (that the token actually is imprecisely visible to the selected token).
Perhaps both the token and the imprecise overlay would be a reasonable signifier with GM Vision on if token is only imprecisely visible.
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