production
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License: The Unlicense
production
License: The Unlicense
Looks like the nodes are messed up.
Make walllights working
Make the name emisve at night.
Idea is to have a output of 40000 per day.
Make the fan rotate
Make sure manure will be disposed at the manureheap.
Currently commented out as output in xml.
Barley -> Water = Malt -> Manure (waste product low percentage)
Fruit = Fruitmash
Fruit -> Water -> Sugar = Yiest -> Manure
Fruit -> water = Silage additive -> Manure
Malt -> Yiest -> Water = Beer
Malt -> Yiest -> Water -> Wheat = Wheat beer
Malt -> Yiest -> Water -> Oat - Stout Ale
Malt -> Yiest -> Fermented Fruit (mash) -> Water = Fruitbeer
Create parking spots at the fron fence
Pallets need tension belt support.
Now the tensionbelts are running over the wooden pallet and not the entire pallet.
Make a Filltype xml for:
MALT
YIEST
FRUIT_MASH
Needs gate
Check if you can sell the pallets wehn sell is changed in cml file.
Believe it should be possible to sell the products at the brewery.
Warning (physics): Add trigger callback failed, object baleTriggerBunker is not a physics trigger.
2024-03-10 01:33 Warning: Loading file with invalid case 'G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/i3d/fermentingFactory.i3d'.
2024-03-10 01:33 Error: Out-dated custom shader. 'G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/shaders/buildingShader.xml' has version 4 . Please convert this file to version 5 .
2024-03-10 01:33 Error: Out-dated custom shader. 'G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/shaders/dashboardLightsShader.xml' has version 4 . Please convert this file to version 5 .
2024-03-10 01:33 Error: Out-dated custom shader. 'G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/shaders/decalShader.xml' has version 4 . Please convert this file to version 5 .
2024-03-10 01:33 Error: Out-dated custom shader. 'G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/textures/vehicleShaderDirt.xml' has version 4 . Please convert this file to version 5 .
2024-03-10 01:33 G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/i3d/fermentingFactory.i3d (2143.94 ms)
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'Nightlight2' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'nightLights' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning: i3d onCreate user-attribute 'NightIllumination' is deprecated. Please use 'Visiblity Condition'-Tab in GIANTS Editor for node 'illum' instead
2024-03-10 01:33 Warning (G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/xml/fermentingFactory.xml): Input filltype 'YEAST' is not supported by unloading station
2024-03-10 01:33 Warning (G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/xml/fermentingFactory.xml): storage fillType 'MANURE' not used as a production input or ouput
2024-03-10 01:33 Warning (G:/Gaming/Mod Building/Farm Simulator 22/DennisK edits/FS22_DK_Brewery/FermentingFactory/xml/fermentingFactory.xml): Info trigger collison mask is missing bit 'TRIGGER_PLAYER' (20)
Check start and endnote for updateAreas
Make lights that shine on company signs
Unloading not possible on both triggers
Pallets are missing collision.
When using autoload they are stacked together.
Pallets for:
REGULAR_BEER
WHEAT_BEER
STOUT_ALE
FRUIT_BEER
Don't forget the pallet names
Create new company signs
Reallights are working. Static isn't. Possibly it need to be exported to blender to add vertex paint.
Add solar panels and make them as income.
Make sure manure will be disposed at the manureheap.
Currently commented out as output in xml.
<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0" linkNode="Lightnode1" filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.i3d" />
</dynamicallyLoadedParts>
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