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messagepack as3 a bit modify from demonsters/messagepack

Hello, thanks for your messagepack module for .as3.
Before that, sorry to my poor English.
When I use this module in my small practice project with python server, some modify made for project use.
In MessagePack.as
function modified as follow:

public static function encode(o:*):ByteArray
{
    return MessagePackEncode.encode(o);
}

function modified as follow:

public static function decode(bytes:ByteArray):*
{
    return MessagePackDecode.decode(bytes);
}

Last two modify make interface can use as complete static function.

And in MessagePackDecode:
function modified as follow:

    private static function decodeArray(input:ByteArray, length:int):Array
    {
        // Integer to keep count of the array length
        // so it knows when to end the array object
        var objCount:int = 0;

        // Total amount of bytes to check with
        var byteLength:int = input.length;

        // Creates the array
        var array:Array = new Array(byteLength);

        while (input.position < byteLength && objCount < length) {
            // The byte identifier
            var byteType:int = input.readUnsignedByte();
            if (byteType > 0x00 && byteType < 0x7f) {
                // Positive FixNum
                var fixNumPos:int = byteType;
                array[objCount] = fixNumPos;
                objCount++;
            }
            else if (byteType > 0xe0 && byteType < 0xff) {
                // Negative FixNum
                var fixNumNeg:int = byteType;
                array[objCount] = fixNumNeg;
                objCount++;
            }
            else if (byteType == 0xc2) {
                // false
                var fal:Boolean = false;
                array[objCount] = fal;
                objCount++;
            }
            else if(byteType == 0xc3) {
                // true
                var tru:Boolean = true;
                array[objCount] = tru;
                objCount++;
            }
            else if (byteType == 0xca) {
                // float
                var float:Number = input.readFloat();
                array[objCount] = float;
                objCount++;
            }
            else if (byteType == 0xcb) {
                //double float
                var doubleFloat:Number = input.readDouble();
                array[objCount] = doubleFloat;
                objCount++;
            }
            else if (byteType == 0xcc) {
                // uint 8
                var uint8:uint = input.readUnsignedByte();
                array[objCount] = uint8;
                objCount++;
            }
            else if (byteType == 0xcd) {
                //uint 16
                var uint16:uint = input.readShort();
                array[objCount] = uint16;
                objCount++;
            }
            else if (byteType == 0xce) {
                // uint 32
                var uint32:uint = input.readUnsignedInt();
                array[objCount] = uint32;
                objCount++;
            }
            else if (byteType == 0xcf) {
                // uint 64
            }
            else if (byteType == 0xd0) {
                // int 8
                var int8:int = input.readByte();
                array[objCount] = int8;
                objCount++;
            }
            else if (byteType == 0xd1) {
                // int 16
                var int16:int = input.readShort();
                array[objCount] = int16;
                objCount++;
            }
            else if (byteType == 0xd2) {
                //int 32
                var int32:int = input.readInt();
                array[objCount] = int32;
                objCount++;
            }
            else if (byteType == 0xda) {
                // raw 16
                var raw16Arr:ByteArray = new ByteArray();
                var raw16Length:Number = input.readShort();
                input.readBytes(raw16Arr, 0, raw16Length);
                var raw16Str:String = raw16Arr.readUTFBytes(raw16Arr.length);
                array[objCount] = raw16Str;
                objCount++;
            }
            else if (byteType == 0xdb) {
                // raw 32
                var raw32Arr:ByteArray = new ByteArray();
                var raw32Length:Number = input.readInt();
                input.readBytes(raw16Arr, 0, raw32Length);
                var raw32Str:String = raw16Arr.readUTFBytes(raw32Arr.length);
                array[objCount] = raw32Str;
                objCount++;
            }
            else if (byteType == 0xdc) {
                // array 16
                var arr16:Number = input.readShort();
                array[objCount] = decodeArray(input, arr16);
                objCount++;
            }
            else if (byteType == 0xdd) {
                // array 32
                var arr32:Number = input.readUnsignedInt();
                array[objCount] = decodeArray(input, arr32);
                objCount++;
            }
            else if (byteType > 0xa0 && byteType < 0xbf) {
                // FixRaw
                var fixRawArr:ByteArray = new ByteArray();
                input.readBytes(fixRawArr, 0, byteType ^ 0xa0);
                var fixRawStr:String = fixRawArr.readUTFBytes(fixRawArr.length);
                array[objCount] = fixRawStr;
                objCount++;
            }
            else if (byteType >= 0x90 && byteType <= 0x9f) {
                // FixArray
                var fixArray:Number = byteType;
                array[objCount] = decodeArray(input, fixArray);
                objCount++;
            }
            else if (byteType == 0x00){
                array[objCount] = 0;
                objCount++;
            }
        }
        return array.slice(0, array.indexOf(null));
    }

Mainly modify is when byteType == 0xcc, use unsigned read, and when byteType == 0x00 to give a 0 return;

Practice project continued, something new discovered will commit, thanks.

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