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utcomp's Issues

Spectator view artifacts in (V)CTF

Sometimes the following representation is shown to game spectators in a (V)CTF match:
image

Roughly speaking, this seems to happen when there's activity regarding the flag (taken, dropped...), but I can't be 100% sure. Also, it doesn't happen in equal frequency on all maps.

Onslaught and Vehicle CTF Forces Player Model regardless of settings.

Hiya. I'm glad to see this project still being maintained! Although there has been some issues I've encountered on my own.

Regardless of any server/client setup I can find. Your own player model gets forced to another. This issue only seems to happen in Onslaught, VCTF. Possibly any gamemode with vehicles involved. I'm not sure if it's intended or not.

Build Error - Can't find StaticMesh 'MiniSuperHealth'

Getting an error when attempting to build:

Log: New File, Existing Package (Package UTCompv18c, Package MiniSuperHealth)
Warning: Failed to load 'minimegatex': Can't find file for package 'minimegatex'
Warning: Failed to load 'StaticMeshes/MiniSuperHealth.usx': Can't find file for package 'minimegatex'
Warning: Failed loading package: Can't find file for package 'minimegatex'
Log: Failed loading package: Can't find file for package 'minimegatex'

Error: F:\SteamLibrary\steamapps\common\Unreal Tournament 2004\UTCompv18c\Classes\Forward_MiniSuperHealthPack.uc(14) : Error, Can't find StaticMesh 'MiniSuperHealth'

Weaponbob breaking when landingviewshake is active

Hi Deaod,
I don't know if u are still working on UTComp but here goes:
Whilst using UTComp i found the following issue with the eyeheight algorith fix:
When the fix is active and landing viewshake is enabled in the game options the weaponbob breaks completely. When i turn off the landing viewshake and respawn it doesn't break.

I created a short video of the issue and u can see that just landed= gets stuck on True when the bug appears and doesn't reset. Do u have any idea what could cause this? Overall the fix is a very nice quality of life feature to have but this little bug does break a lot since footsteps are also tied to weaponbob and well if it breaks weaponbob u become silent :P

Video of the issue: https://youtu.be/9MmjVrmjnJU

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