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License: GNU General Public License v3.0
TerraFirmaCraft
License: GNU General Public License v3.0
Blueprints cause crash when clicking any block not detail chiseled.
Me and a friend were hoping to play together, but he's running on a mac and me on pc. I'm using Beta 2 Build 52e and when i go to look for solutions, they all say; Delete the net folder from the zip file. This is not a folder that is apparently in Beta 2 Build 52e. I'M CLUELESS!
Please Help.
--- BEGIN ERROR REPORT 7a4d0d31 --------
Generated 10/17/12 2:14 PM
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at go.b(SourceFile:154)
at gr.b(WorldServer.java:129)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:607)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at axv.p(IntegratedServer.java:105)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)
--- END ERROR REPORT c70a16e3 ----------
You do not need to cover the charcoal pit to turn log into charcoal. Do the same as you would do to make a charcoal pit, do not cover with dirt or solid block, then light it. Wait and it will turn into a pile of charcoal. It feel like as an exploit because you can easily make a charcoal tower.
When the bloomery walls are broken an no longer valid, the bloomery block pop up (I think it was announced as a new feature/fix), but when you break the bloomery block itself with a pick, the block just disappear...
Skeletons seem to have an "empty name tag" that creates a small transparent black rectangle above their head that can be seem through walls/ground. It could be exploited to find caves quickly.
http://terrafirmacraft.com/f/uploads/monthly_06_2013/post-3656-0-42215800-1370174279_thumb.png
There is many wrong item drop on block explosion. Tested with creeper or TNT. Could be anoying with new tfc explosive barrels.
Small rock on the ground: unnamed item that look like the pieces you trow on the ground when you knap. You can put this item on the ground and you get a small rock.
Charcoal: an unnamed item that have the charcoal texture that drop. When you put it on the ground, you get a 1 layer tick charcoal.
Stalactite/stalagmite in a cave: sometime an unnamed item with missing texture drop. The idem id seem to be 2001. When placed in the world, it's just an invisible solid block.
Plank: can drop an unnamed item that look like a sheet of wood, when placed, it's an invisible block. You can walk trough, but not place item in this space. The idem id seem to be 2200.
The minecart with chest recipe give a vanilla version, not a TFC one with weight value and less storage as we can find in creative
knapping shovel only work if centered, should also work if aligned left or right.
Overall I like the new AQnvil UI, it took a moment to understand what was going on, but once I got it the UI was pretty nice.
The only complaint I have is that the 8 hits laid out the way they are is a bit ambiguous. It's hard to tell what order they get stronger/weaker in. Having them in a straight line might be a better option.
all the forge slots are out off place even the inventory slots
Water buckets placed 2 levels above sea level produce blocks of ice (not always). Breaking the ice block change it into a infinite water block.
It seems that sheep (and some people repported pig too) are flickering betwenn baby and adult size when they are baby.
Also. some adult male cow look smaller than baby female cow... ant that is strange
Don't know if it have been fixed in Dunk updateds
Fire-pit duplicates ore when inserting with shift
Barrels revert to Oak barrels when Broken
I made a pull request for this.
This can be closed now.
Sometimes you will find occurence of floating water in caves.
In other words, air under a water body. I even saw a double floating river (air/water/air/water/air/rock).
It make swimming in cave dangerous and also verry unrealistic.
First of all, I created a google drive doc for translation.
https://docs.google.com/spreadsheet/ccc?key=0AqkdEiGCm-gedFoxNXp0T3FTOTFXUU9va3V2RDB4YkE&usp=sharing
Second, I am wondering if there is any possible cleaning to do in the language file and maybe in TFC in general.
For example, I found rock stairs in the file (line 1335-1357). It's not that hard to translate, but it look like an obsolete item.
With the new metal tier organization, I guess that tin, bismuth and zinc tool and armor should also be removed.
Placing charcoal on visible ground under various non cubic blocks will place the charcoal in the same box as the previous block and delete the block.
Tested with long grass, flowers, torch, sapling, anvil, fence, door, plank, chisseled blocks and small stones.
Welding in is completely broken in Build 52e. I've tried multiple times, and nothing ever works. I have the hammer, the flux, heated the ingots, and everything. It's a pretty serious issue, too, causing us not to be able to progress.
I figure this is the best way to make sure you contributors all get the message.
It's not a glamorous job but if you guys can complete the en_US.properties file for me, that would be a huge help. Additionally, if any of you are not native english speakers and would like to translate TFC to another language, its now possible.
Sometimes coal pits make invisible 1-layer thick coal blocks. The conditions under which this occurs are not clear. The first time it occurred in a pit with a 5x5 first layer and 3x3 second layer. I have also had it happen with a 2 layer 5x5, and another user reports it occurring with 2 3x3 layers. In both cases I had a few piles that only had one log in them, but I tested a pit with all 1-log piles and couldn't replicate it. Also in both cases there was visible coal in the same pit.
If you cook a clay mold in the firepit, it will move to the output slot, then if you cook a second mold, it will stack with the first one, but will not show it as a stack. If you smelt ore in one of these stack, it will delete all the ceramic mold but one and will use it to store the melted ore.
First off, my computer blue screened (has never happened before on this comp) while playing TFC. I was worried that my save had corrupted, but thankfully it did not. So after some fiddling with fan settings (turns out my video card overheated) I went back into TFC to play. But it's stuck at 1 fps a few seconds after I load, and then crashes Minecraft. So after about 3 minutes of looking around (I only traveled like 10 meters), I see a dark black chunk (not missing, completely black) with outlines of a FUCKTON of squid. Obviously, these squid are what's ruined my save, and I know that it's fixable with MCEdit, but it doesn't seem to recognize anything.
Here is the link to my save (WARNING MAY CRASH COMPUTER!)
Even if the texture pack I use have a different texture for normal and small ore, the game always display the normal ore texture.
for example Bismuthinite Ore.png and Bismuthini Small Ore.png are not the same, but both Bismuthinite and Small Bismuthinite use the "Bismuthinite Ore.png" texture.
Example with the texture pack I am using
Vines are left floating in mid air when trees are chopped down.
ccd9295 missreplaced Tetrahedrite Ore texture with small one
After smelting out the lead in Galena in a fire pit, the Partially Smelted Galena often ends up very flaky. Once in a while it will work correctly, but more often it will appear to work fine until handled with the mouse, at which point it vanishes when dropped or attempting to stack it with others.
It's similar behavior to the visual-only dupes that occur constantly, except that there's no functional original.
Killing sheared sheep yields only mutton but no raw hide (shearing a sheep shouldn't somehow make its skin disappear too).
Whenever I dig down more then 3 blocks the sound simply shuts off and i don't hear anything. i check the settings and every things up all the way so I dont understand whats wrong.
Making wood stairs and slab (vanilla recipe) with different kind of wood give you vanilla stairs and slab.
Not all kind of wood give the stairs.
The bottom texture of the metallurgy table and the scribing table is the same as the side of the said block.
Possible fix : Do the same thing as for quern, using a top 2 texture
I can make the bottom texture if you want.
When breaking a piece of grass (dirt id 191) you get the wrong color of dirt (dirt id 190).
When you break both color of dirt, they give the right dirt block.
When you break a forge block (it's super long) it will drop a block with the flat texture of the forge and when you place it, it will heat up like a new forge, even if it was cold when broken.
Run minecraft_server.jar
Connect.
We play.
we die
On spawn point does not appear, falling into the void.
Error in the console.
java.lang.NoSuchMethodError: net.minecraft.util.FoodStats.func_75114_a(I)V
at TFC.Core.Player.PlayerTracker.onPlayerRespawn(PlayerTracker.java:31)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerRespawn(GameRegistry.java:372)
at net.minecraft.server.management.ServerConfigurationManager.func_72368_a(ServerConfigurationManager.java:464)
at net.minecraft.network.NetServerHandler.func_72458_a(NetServerHandler.java:868)
at net.minecraft.network.packet.Packet205ClientCommand.func_73279_a(SourceFile:30)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
If you have a used bow or hand stone in a chest or inventory and shift click to move a new (not damaged) item of the same type as the used one, they stack as used items. However, if you shift click the used one, they won't stack. In fact, you can also use a stack of hand stone in the quern, using all of them at the same time. And it is possible to fire arrow from a stack of bow.
Solution : make these item non-stackable
As a sub issue, it would be possible to make bow placeable in tool rack
When leaving tamed wolves sitting in beta 52 they despawn if you go too far away and then return.
This may have been in a "Lived In" chunk I'm not sure. But it was where my bed was. Will experiment later and find out if lived in chunks make a difference.
If you spawned the Iron Golem egg invocation and knock on it, the game is crashed.
If crafted iron golem then everything is fine.
Sorry for my english.
Whenever I dig down more then 3 blocks the sound simply shuts off and i don't hear anything. i check the settings and every things up all the way so I dont understand whats wrong.
hen you right click on a lapis ore block with the pro pick, you get "found" and all the other pro pick readings read "... sample of" without the name.
I don't know if it can be a problem, but in the file ClientProxy.java, lapis lazuli is not always written the same way. Line 902 no space and line 938 with a space.
There is no animation of the rain hitting the ground and no rain sound.
This is how you can instantly cook anything that can be cooked in a forge.
And you only need 1 [Char]coal
With doing it like that, you replace the uncooked mold with the cooked one, and the uncooked one will also be instantly cooked.
This also works even if the forge is almost cold.
I did not try it in a cold state because i always managed to cook everything before that happened.
I saw instances of sequoia leaf block replacing other blocks when the tree grow.
In my actual game, the leaf replaced some block of other sequoia trunk, but i remember seeing a triangle shape in a wall where there was a sequoia.
When the fruit tree are blooming and when there is fruits on them, the texture on the top of the leaves (flower) block is in green shade (like a green filter applied to them) instead of the flower/fruit's color.
I had a problem with the anvil in TFC, it wa the gui off setting. I fixed that by looking at this thread.
But now i have a diferent problem, i can' use it. I can put the things in it, but i can't use buttons.
NEVERMIND!
Put raw hide in barrel, seal. When I come back and open, it's still raw hide. Re-seal the barrel, check if it's sealed and the raw hide transform into soaked hide.
It might be a problem related to the fact that the barrel was not in a loaded chunk when the process finished.
TFC wolf have 400/400 hp, when they turn into dogs, they have 20/1000. They would easily die of fall damage and can not fight.
I also think there is an issue with their healing rate, as in creative they slowly heal 1 hp at the time, and on a server where I play, I notices a dogs couple of days ago and he is still sitting at the same spot with his 20 hp.
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