Core was generated by `./DDNet7-Server -f servers/9304.cfg'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x000055d5377fd8f2 in CProjectile::CProjectile (this=0x55d538fb2950, pGameWorld=<optimized out>, Type=2,
Owner=-1, Pos=..., Dir=..., Span=-2, Freeze=<optimized out>, Explosive=false, Force=0, SoundImpact=6, Layer=0,
Number=0) at /home/teeworlds/src7/master/src/game/server/gameworld.h:42
42 class CGameContext *GameServer() { return m_pGameServer; }
[Current thread is 1 (Thread 0x7fa6cb3bf980 (LWP 18682))]
(gdb) bt
#0 0x000055d5377fd8f2 in CProjectile::CProjectile (this=0x55d538fb2950, pGameWorld=<optimized out>, Type=2,
Owner=-1, Pos=..., Dir=..., Span=-2, Freeze=<optimized out>, Explosive=false, Force=0, SoundImpact=6, Layer=0,
Number=0) at /home/teeworlds/src7/master/src/game/server/gameworld.h:42
#1 0x000055d53780bd00 in IGameController::OnEntity (this=0x55d538ff4170, Index=34, Pos=..., Layer=0,
Flags=<optimized out>, Number=0) at /home/teeworlds/src7/master/src/game/server/entity.h:17
#2 0x000055d537805659 in CGameContext::OnInit (this=0x7fa6ca202010)
at /home/teeworlds/src7/master/src/game/server/gamecontext.cpp:2213
#3 0x000055d5377e4819 in CServer::Run (this=0x7fa6caa33010)
at /home/teeworlds/src7/master/src/engine/server/server.h:83
#4 0x000055d5377dbd4e in main (argc=3, argv=0x7fff0c84bf48)
at /home/teeworlds/src7/master/src/engine/server/server.cpp:2386
Seems to happen a lot on all DDNet7 servers.