Comments (9)
Still trying to fix the previews then I will look in to this.
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Thanks @msmalik681
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this is my current focus but I am useless with audio stuff I have been looking over the code for days without any progress I will ask Plombo for help on this.
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I hope you can do something. It seems that from the default value to down, it downs the volume, but from the default value to up, it doesn't high the volume... I could be wrong, but this is what I noticed yesterday with one game.
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@Plombo can you confirm this is fixed?
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@SieKensou I have tested and I can see what you mean when you increase BMG volume from the menu there is a noticeable difference but with SFX it is a very small increase. This is something I would have to ask @Plombo to look into I am not very good with audio coding.
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@msmalik681 did you ever hear from @Plombo?
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Nope
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Closing. There's no one around to support the Wii port and I may just drop it period. There have been several audio updates since this issue. We can revisit if it comes back up,
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Related Issues (20)
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- Changing Cameratype by script HOT 4
- Annoying sound noises in many games even with BGM and sound effect set to ZERO. HOT 1
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- issues with Openbor 4.0 Build 7533 in wine running marvel-first-alliance-2 HOT 3
- New Debug Setting Option: Ingame Debug Log HOT 1
- Cutscenes x skipselect (cannot load players)
- gamecontroller support broken on embedded Linux (aarch64) HOT 2
- New Run Config field: run.speed.z HOT 1
- Appimage require fuse libfuse.so.2 but the lib is here... appimage can't be extracted... HOT 2
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