Comments (13)
Some news for all my friends and of PlayBox
I have compiled a binary and made setup for OpenBOR 4 compatible with RockPro64 (arm64)
I will release publicly soon with my RockPro64 base
from openbor.
It would be nice to add this especially as you could probably already compile for arm64 but this is not something I will look into until OpenBOR 4.0 drops but that should not be long now.
from openbor.
Awesome news! I hope we can get native compiled binaries and not just app images, I've got a AUR package that takes apart the current appimage and I've noticed that it also doesn't have controller support
from openbor.
Awesome news! I hope we can get native compiled binaries and not just app images, I've got a AUR package that takes apart the current appimage and I've noticed that it also doesn't have controller support
I ll check the controller now that you mentioned it. KB was my initial test
from openbor.
Awesome news! I hope we can get native compiled binaries and not just app images, I've got a AUR package that takes apart the current appimage and I've noticed that it also doesn't have controller support
I ll check the controller now that you mentioned it. KB was my initial test
Sweet thanks for that
Controller works OK!
from openbor.
no interest on this take
from openbor.
Awesome news! I hope we can get native compiled binaries and not just app images, I've got a AUR package that takes apart the current appimage and I've noticed that it also doesn't have controller support
I ll check the controller now that you mentioned it. KB was my initial test
Sweet thanks for that
from openbor.
Do you have the compiled binaries to test @2play ? 😄
from openbor.
For now we do not officially support arm and for now there are no plans to so im closing thos down.
from openbor.
Do you have the compiled binaries to test @2play ? 😄
Get my Vanilla+ base.
from openbor.
For now we do not officially support arm and for now there are no plans to so im closing thos down.
if it can be compiled on Linux x64 I see now reason why Arm64 couldn't be supported when it is literally no extra work for you and the same process as compiling on Linux x64
from openbor.
Do you have the compiled binaries to test @2play ? 😄
Get my Vanilla+ base.
Get my Vanilla+ base.? do you have a link to your binary?
from openbor.
The answer was given and issue closed. This is starting to veer into port begging territory. I am locking the thread and don't want to hear about it again.
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Related Issues (20)
- Sound effects keep popping and scratching on ppsspp and linux. HOT 20
- PSP build causes file access errors. Some games are just blank on PSP build. HOT 1
- Linux AMD64 Build fails on Gentoo Linux. HOT 20
- Fails to build on Manjaro x64 HOT 23
- Xbox One controller left dpad button not working HOT 1
- Bare Knuckes III Yesterday Once More Crashes in the last version
- Changing Cameratype by script HOT 4
- Annoying sound noises in many games even with BGM and sound effect set to ZERO. HOT 1
- Wrong wiki link HOT 1
- issues with Openbor 4.0 Build 7533 in wine running marvel-first-alliance-2 HOT 3
- New Debug Setting Option: Ingame Debug Log HOT 1
- Cutscenes x skipselect (cannot load players)
- gamecontroller support broken on embedded Linux (aarch64) HOT 2
- New Run Config field: run.speed.z HOT 1
- Appimage require fuse libfuse.so.2 but the lib is here... appimage can't be extracted... HOT 2
- Change config files to .ini instead of binary .cfg file HOT 12
- Options at pause menu HOT 1
- [Suggestions] Mouse + Autofire HOT 4
- attack.damage.type doesn't work properly
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