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Comments (15)

dbaldan avatar dbaldan commented on July 18, 2024

I think I can comment about 2 cases:
3- Probably, the voice samples are in 16bit instead of 8bit. And I remember some ports (WII and PSP if I am not wrong) has issues with this. Just resample them in 8bit and they will work.

4- Maybe, but probably it won't work. That game is too heavy even for some Android phones (my phone has 4GB and loses a lot of FPS when you execute the hyper move). For sure there will be room for improvement, but I highly doubt it will will ever run in Wii.

Some coders, like myself, doesn't cares too much for porting to Wii or PSP because we would need to remove a lot of content just to be able to run it on very old machines.

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DCurrent avatar DCurrent commented on July 18, 2024

If I may, a lot of these tests would be more helpful if you conducted them on the PC version under same conditions. This would go a long way toward helping us discern what the issue is.

  • Wii port bug
  • Engine Bug
  • Backward compatibility issue (we try to keep full backward compatibility, but things happen)
  • Author error in the module.

Thanks for ally our help!

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msmalik681 avatar msmalik681 commented on July 18, 2024

Most of these issues are the mods not being optimised for Wii some mods are just too heavy to run but some mods can run with a simple fix just extract the mod then compress all sound effect files to the lowest setting 8-bit mono 6000Hz this will fix any garbage sound effects and reduce the memory consumed (the Wii only has 64mb ram).

I am trying now to fix the issue with being thrown to the right it is a bit of a pain but I am working with the higher developers to resolve this issue. (I think this is the only real bug).

You forgot to mention the preview issue with the wii lol.

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SieKensou avatar SieKensou commented on July 18, 2024

Thanks to all for the replies.

@dbaldan
I'm editing the sound files of the Fighters History Revenge to see if it works (it's a mess, some are in stereo, some in mono, some in 16 bits, some in 8 bits....). It will take a while because there are too much sound effects and I don't have too much time, but it's good to see it can work fine after that. (anyone can tell me how to make the pak again? I extracted it but then using the data folder on the packer.bat doesn't work...).
About the Streets of Rage 2X is a pity I can't play it on the Wii, I hope the Power Rangers Beats of Power works fine but seeing it's too big in size it probabbly won't work either :(
I'm really interested in this engine for the Wii and it would be great to have it as optimized and fixed as possible :D

@DCurrent
I prefer to play this games on the Wii and I'm not interested in playing them on PC, but I will test when neccessary to make some tests. The bugs I said here only happens on the Wii version (except the palette bug in character select screen of Art of Fighting Beats of Rage Remix III that I saw it in a video too. I checked the gif images of the character select screen and that 3 are wrong (anyone here knows how to fix these images? they should have the same palette than the character).

@msmalik681
Yeah, I understant that not all people thinks on the Wii when they make this games, but thanks for let me know about that way to save space in some games.
Thanks for your effort in triying to fix that bug, I really hope you can find a way to solve it.
I didn't mentioned the preview issue because I still didn't knew it was an issue lol
I was thinking it was me not knowing how/where to put the screenshots....

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dbaldan avatar dbaldan commented on July 18, 2024

@SieKensou you can use GoldWave or Audition for that. Just create a batch and its done.
GoldWave is even easier for that: it can look for all .wav files in all folders and save as you want (format, bits, etc).

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SieKensou avatar SieKensou commented on July 18, 2024

@dbaldan
Yes, I'm using GoldWave, but I was doing it one by one to fix the files that has some noises at the end or something. Thanks for the tip, I didn't noticed that Batch Processing option :)
Do you know how to change the Hz of the wav files? When I save the file I just can change to wav 8 bits mono or stereo but I don't see the Hz option and some of the sounds are in 44100Hz. In the mp3 I can save in different Hz but I don't see that option for wav.
Do you know how I have to do to make the .pak fila again? I have the packer.bat file with the OpenBOR.exe and the borpak.exe. I tried to put the data folder over the bat but didn't worked…
Thanks in advance.

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dbaldan avatar dbaldan commented on July 18, 2024

@SieKensou they had changed this over time, but If am not wrong, when you go and save, there is a button where you can choose the frequency (or you can go and use RESAMPLE). I can't confirm it right now because I am on a Mac, but I am pretty sure there is an option for resample (but it will ask you the frenquency when you save).

You need borpak.exe

Save this as a .bat and run it:
borpak.exe -d DATA -b YOURGAME.pak

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SieKensou avatar SieKensou commented on July 18, 2024

Thanks @dbaldan it worked fine and now I can resample the sound effects and compile the pak. I updated the first post. The Art of Fighting Beats of Rage Remix III bugs was bugs in the module that were fixed later. The Fighters History Revenge problem is what you said, so resampling all the sound effects fix the problem (good to know because I found the same problem in more games I have tested).

@msmalik681
The sound effects plays to low, I always have to put the SFX volumen at max and even with that it doesn't sound very high…. is there any problem that causes this?

Thanks for all the good job!

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msmalik681 avatar msmalik681 commented on July 18, 2024

The engine should have settings for sound effects try deleting your saves folder and then re-run the game.

With the below link you will find a test build please check Nightslashers X and see if you can perform the moves when facing left now.

http://www.chronocrash.com/forum/index.php?topic=3990.msg55419#msg55419

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SieKensou avatar SieKensou commented on July 18, 2024

Okay, I will try deleting all the config.

I tested that latest build you said with Night Slashers X and sadly the problem is still there :(

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SieKensou avatar SieKensou commented on July 18, 2024

Good news!!! The build that White Dragon posted today finally fixed the issue. Special thanks to you, @msmalik681, for all the effort to find the issue and thanks to all the OpenBOR team for the good job.

I deleted all the config files from the games but I still think the sound in OpenBOR is too low on the Wii compared with other games, and specially with the sound effects...

Any idea of what is happening with the previews not being showed? Can't the screenshots we make with OpenBOR be showed as a preview?

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msmalik681 avatar msmalik681 commented on July 18, 2024

I will try to fix the issue with the previews next.

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DCurrent avatar DCurrent commented on July 18, 2024

Guys, please limit each issue request thread to a single bug. This lets us keep a better workflow to track the issues and close them out.

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SieKensou avatar SieKensou commented on July 18, 2024

Okay DCurrent, sorry. For the next time I won't put various bugs in the same issue.
Thanks for the good job you all are doing with this great engine.

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msmalik681 avatar msmalik681 commented on July 18, 2024

As you have started a new issue for the SFX I will close this as everything else has been resolved.

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