Comments (19)
Big thanks!!
I can close this bug finally!!
from openbor.
Can't we revert the sdl update?
from openbor.
But in old sdl2 we have other bugs...
We need to know hot to fix it...
from openbor.
Seams to be related with SDL2 itself, not an OpenBOR bug.
Take a look at this, maybe this helps:
https://discourse.libsdl.org/t/touch-input-jitter-on-android/21760
https://forums.libsdl.org/viewtopic.php?p=50274
from openbor.
I see... Thanks for your help O'!
I will open a new thread in sdl2 forum..
from openbor.
Opened: https://discourse.libsdl.org/t/android-touch-issue-after-update-sdl-from-2-0-1-to-2-0-8/24142
I noticed that the problem is not exists on stretched screen.
Anyone can help me?
from openbor.
@whitedragon0000 you mean that non-wide screen modules do work if they aren't stretched out?
I don't have any non-wide module on my phone and, as far as I know, I can't change the video settings.
Here are my settings https://imgur.com/pO0e5Gc
from openbor.
Change preserve aspect ratio
from openbor.
BINGO. It works!
Instead of "preserve aspect ratio", if you choose "stretch", the control lag is gone.
from openbor.
Yes! But now... We need to know... Why??
I think that we need to have a surface base under the main game surface to fill all screen.
Now I can't compile...
from openbor.
Actually I have no idea how to fix the SDL bug...
from openbor.
Dunno.if this version is old, but the custom build his has made doesn't have this lag
http://www.chronocrash.com/forum/index.php?topic=2025.msg52623#msg52623
from openbor.
That stand alone version was based on build v4699 as there was so much talk about input lag on latest version.
I do not think the issue is input lag but a performance issue as I used a update script on my Tekken mod and it was not working right like system tics were being missed. So if system tics are being missed it would also miss some inputs. I will do some test to see how the new custom build works on the latest openbor build.
@wd can you confirm if we are running the latest opengl es 3.1 on openbor ? If not could it be upgraded ?
have you incorporated "SDL_ANDROID_BLOCK_ON_PAUSE" as this would be needed for adverts to run over the app.
from openbor.
SDL_ANDROID_BLOCK_ON_PAUSE is on by default.
The touch issue is not a lag but maybe some bug on x, y returned values of touch from sdl.
I can't find a solution for now...
from openbor.
Here the SDL topic:
https://discourse.libsdl.org/t/android-touch-issue-after-update-sdl-from-2-0-1-to-2-0-8/24142/8
Maybe the issue is related to setlogicalsize scaling
from openbor.
@msmalik681 You mentioned the wrong people, I don't know what you are talking about.
from openbor.
Sorry I had no idea there was a "wd" user I was using it as short for White Dragon.
@whitedragon0000
Congratulations on fixing the bug but there is still a issue with touchscreen. All touchscreen buttons do not work when remapping buttons.
When you have a wired keyboard connected all buttons work except return as the start button. As ilu mentioned the gamepad support is more important but i thought i would mention this too.
from openbor.
Ok, so please open SDLActivity.java and see public boolean onKey() methods.
Try to change and test key mapping and compile.
Help me about this because I have not Bluetooth devices.
Thanks
from openbor.
Sure I will see what I can do.
from openbor.
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