Comments (8)
looks as if opengl would consider the window decorations (title bar) as part of the drawing area...
from openbor.
@rofl0r my first thought, but since scale setting affects how much is cut off I'm not so sure.
from openbor.
So I can see the issue in your screenshots, but I can't actually reproduce it in any build I make. I've tried both Linux and Windows, and compiling with both old and new versions of SDL2, but whatever I do, everything always comes out aligned fine in OpenGL mode.
It does look like what rofl0r said, but if the window decorations are really being counted as part of the display area, the issue seems beyond the scope of what we could mess up in OpenBOR. There's always the possibility of some weird bug in SDL, or that your graphics drivers got a bad update recently...
from openbor.
What Windows version did you test with? I'm on 10 with a 4K screen, maybe it is a graphic driver issue.
from openbor.
Also Windows 10, though my screen is only 1080p.
from openbor.
I updated sdl to 2.0.8 for windows recently. Try it downloading new tools
from openbor.
I tried with OpenGL and there is no bug for me
(Windows 10, 1366x768)
from openbor.
Since no one other than myself can reproduce this issue, I'm closing the ticket.
from openbor.
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