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whitedragon0000 avatar whitedragon0000 commented on June 19, 2024

check better this issue.
I checked the code and it's all right.
backfalls and normal falls are the SAME function, so if falls work well, also backfalls have to work well!
The rise function is called just ONE time, both for enemies and players.
I can't reach the problem.
The rise animation for players semms ok.
Try to set "risetime" for players
And try to set backrise too!

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dbaldan avatar dbaldan commented on June 19, 2024

@whitedragon0000 the user had tested with setting risetime for player (using the double of the default value) and it works.

BUT...this is needed only when you set a BACKFALL. For the default FALL animation, its not needed to set a risetime. Which is strange.

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whitedragon0000 avatar whitedragon0000 commented on June 19, 2024

tested and it works properly.
If you can, can you upload a video to show the difference between fall and backfall?

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dbaldan avatar dbaldan commented on June 19, 2024

Thanks @whitedragon0000 . I've suggested to the user to interact with this issue himself, since I can't test this right now.

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