Comments (1)
Fixed in #41
from marsundiscovered.
Related Issues (16)
- Animations are played sequentially however all moves are done at once HOT 1
- Morgue failure improvements HOT 1
- Console command parameter parsing is too basic
- Item description methods are too complicated
- Game runs very slow with more than 10 enemies on the map HOT 5
- Items have 0 attack after loading a save game HOT 1
- No goal is reachable in a goal map if the path between player and monster is blocked
- Tiled graphics mode is required HOT 3
- Textures should be combined into a texture atlas HOT 1
- Restructure MarsUndiscovered code so that View and Game layers are distinctly separate HOT 1
- Game Options should be adjustable in-game HOT 1
- Movement bug - object trying to move to an occupied space
- When loading a game, health bar percentage change shows difference between 100% and loaded health HOT 1
- Saving and loading game takes too long HOT 2
- GameOptionsStore should cache gets HOT 1
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from marsundiscovered.