Comments (1)
Fixed by #47
Morgues now write to file synchronously as a pending morgue file. Then on a separate thread all pending morgue files are read and sent. If the send is successful then the pending morgue file gets deleted. This allows players to play offline then when they are next online and complete a game then all pending morgues get sent. It also deals with failures by keeping the morgue file as a pending send which will be retried next time they complete a game..
from marsundiscovered.
Related Issues (16)
- Animations are played sequentially however all moves are done at once HOT 1
- Console command parameter parsing is too basic
- Item description methods are too complicated
- Game runs very slow with more than 10 enemies on the map HOT 5
- Items have 0 attack after loading a save game HOT 1
- No goal is reachable in a goal map if the path between player and monster is blocked
- Tiled graphics mode is required HOT 3
- Textures should be combined into a texture atlas HOT 1
- Restructure MarsUndiscovered code so that View and Game layers are distinctly separate HOT 1
- Game Options should be adjustable in-game HOT 1
- Movement bug - object trying to move to an occupied space
- Save and Load game prompts take too long to appear HOT 1
- When loading a game, health bar percentage change shows difference between 100% and loaded health HOT 1
- Saving and loading game takes too long HOT 2
- GameOptionsStore should cache gets HOT 1
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from marsundiscovered.