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adventurebackpack2's Issues

Ghastly fluids

I collected 4 buckets of lava in one of my tanks and then tried inputting it directly (i.e. using a hose) into a Tinker's Construct seared tank. Didn't work as expected: it generated some "ghost lava" (oooo spoooooky), which couldn't smelt anything. The Tinker's tank appeared full, but the backpack one appeared full as well. Then, as I compacted the Smeltery into a Geochest and then opened it again, the ghastly lava was gone (nb: Geochests instead keep any inventory item or tank fluid or thingumajig contained in the blocks they grab). However spilling it on the ground and then collecting it with a bucket appears to work just fine, as does filling the bucket directly in the inventory. Today I'll try the same with water and see if the problem persists.

NOTE: I didn't try any other backpack than the cow one, as of the time of this writing.

Evanescent backpack

When I die, the backpack gets put on the ground in rather weird locations. When I died from a Silverfish nest, couple meter under the surface, my backpack got placed OVER the surface, instead of right next to my grave; something similar happened the second time I died, way farther underground, and I lost it :( luckily there wasn't anything preciousssssss in it. I am not completely sure this second case was a bug in your coding, though: there's a tiny chance that the backpack got instead blown up and destroyed from the TNT zombies (damn DeadlyWorld). I'll have to test this further.

NOTE: I didn't try any other backpack than the cow one, as of the time of this writing.

Bat Backpack Nightvision

The nightvision given by the bat backpack has a strobing effect. I believe it has something to do with how you are re-applying the potion effect, and I think Botania solved a similar problem with its Ring of Chordata a while back. It might have been a different mod with a different item ;x.

Update Wiki

The adventureres suit doesnt exist anymore, and I can't figure out the steam jetpack/copterpack

Broken or not?

Well, this is kinda hard to explain and I'm not even completely sure it's your mod's fault, but I've got bspkr's Armor HUD mod installed and, well, apparently it thinks my melon backpack has started to break down, as per screenshot. And, as per screenshot again, the backpack seems to strongly disagree. Who is right? I am guessing the backpack, but I am still kinda perplexed.

2014-12-28_19 41 03

Wheel scroll dupe bug

Have a backpack on. Have any item next to a tool in the hotbar. While the item is held, hold shift and scroll very quickly. The tool and tools in the special slots of the bag will be replaced by the item.

Bug on the sunflower backpack

i used the sunflower backpack for an entire day and i stil hungry , sory my english is bad, and i think you can fiz it up in an new update

i can't wear it.

I downloaded the mod and I'm certain i installed it correctly being i can craft the backpack. my problem is though i can't equip the backpack, nor can i access the inventory by right clicking with it in hand.

Hotkey to toggle special abilities

Hey, your mod is awesome and I'm loving it!
That said, I'd love to have a way to disable or toggle the special functions of backpacks. For example, the bat pack's night vision is useful in most cases, but sometimes I need to see true light levels or the night vision does't work well (ie. the Nether) and it's lots of extra clicks to take it off and put it back on etc. etc.

Thank you for your work and time!

Inventory Space .2

blue= chest size
green= dispenser size

cheat bckpck
blue= double chest
green= chest

trying to open a backpack crashes the game

as the title reads, im not sure if it has anything to do with what the backpack had in the tanks or inventory, but i only had 2000 of water in one tank, also when i put the mouse over the bag it says i have 2000 in both tanks, but i press the key for the inventory for the backpack (the bat pack) & this is what i get after it crashes i hope it helps. i also have a suggestion about certain ways to get the back gui to work as its own part, instead of in the armor slot, theres a mod called crafting dead, that added another tab to hold the packs & it also rendered on the player, & was able to open the bag without putting it down like this one here, granted it means added another gui to the mix, but its might solve some other issues as well. if youre already thinking about doing that, or have another idea on how you want to go about it, like i said its only a suggestion, anyways thats all thanks :)
Update; i tried to figure out whats causing it & it seems to be the water being in the pack, i tried on my test map & added a bucket of water while the pack's gui was open & it crashed, just like before sorry i have a thing for trying figure out bugs & what cause em

---- Minecraft Crash Report ----
// I blame Dinnerbone.

Time: 1/6/15 5:09 AM
Description: Rendering screen

java.lang.AbstractMethodError: com.darkona.adventurebackpack.client.gui.GuiAdvBackpack.drawTexturedModelRectFromIcon(IILnet/minecraft/util/IIcon;II)V
at com.darkona.adventurebackpack.client.gui.GuiTank.drawMethodOne(GuiTank.java:107)
at com.darkona.adventurebackpack.client.gui.GuiTank.draw(GuiTank.java:74)
at com.darkona.adventurebackpack.client.gui.GuiAdvBackpack.func_146979_b(GuiAdvBackpack.java:132)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1354)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

Horses UUID issue.

Description: Exception in server tick loop

java.lang.IllegalArgumentException: Invalid UUID string:
at java.util.UUID.fromString(UUID.java:194)
at com.darkona.adventurebackpack.handlers.GeneralEventHandler.makeHorsesFollowOwner(GeneralEventHandler.java:123)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_11_GeneralEventHandler_makeHorsesFollowOwner_EntityJoinWorldEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.world.World.func_72868_a(World.java:3300)
at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:921)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:46)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

Crash whenever backpack is worn in armor slot.

This crash has occurred multiple times. I'm working on my own modpack in singleplayer but this event seems to occur randomly whether I have other mods installed or not. I've managed to get the mod to work int he past so I'm not sure what is causing this.

Here is the crash log:
---- Minecraft Crash Report ----
// But it works on my machine.

Time: 12/28/14 6:01 PM
Description: Ticking player

java.lang.NullPointerException: Ticking player
at com.darkona.adventurebackpack.item.ItemAdventureBackpack.onArmorTick(ItemAdventureBackpack.java:215)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:319)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:538)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at com.darkona.adventurebackpack.item.ItemAdventureBackpack.onArmorTick(ItemAdventureBackpack.java:215)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:319)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:538)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 336
Entity Name: Renloris
Entity's Exact location: 152.48, 64.00, 290.85
Entity's Block location: World: (152,64,290), Chunk: (at 8,4,2 in 9,18; contains blocks 144,0,288 to 159,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@5108bba6
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Sidenote: Whenever this issues occurs, the value of liquid in the backpack tanks is not shown on the item before you put it on.

2 issues

the first issue has to do with changing packs, if not fixable then just warn people about it, when you use the recipes for the other packs, if your items are still in the pack, they will be deleted due to the fact it doesnt transfer the information of what was in the pack like you with see in some mods like iron chests where you change the chest but the contents stay the same.

the 2nd isssue is somewhat of the same out come but much more annoying & problematic, when wearing the back pack & take hits, the packs seem to have a damage bar, & it does have one, the damage is not the problem but i understand why cause of it being in the armor slot, but the items in the pack will be delete upon the moment of it breaking nothing drops from your inventory

i love using your mod its one of the more useful ones & im hoping you will be able to improve & add upon this mod making it better i will continue to use the mod & if i come across any more issues i will be posting them

Rejuvenating backpack

Every time I place the backpack on the ground, put items in it while in my hand, or swapping its position from my chest armor slot to my hotbar, the backpack "recrafts" itself. I'll explain further: I get attacked by something with it on my chest slot, it obviously takes damage, and whenever I place it down and grab it up again it hasn't got any more damage. I said "recrafts" because I have the "You Will Die" mod installed -amongst other things, it also gives a random bonus in protection to any crafted armor piece and then changes its name accordingly. Well, if I at first had -let's say- a damaged "Old Cow Backpack" with an armor bonus of 0.5%, using any of the procedures above I could end up with a pristine "Hardened Cow Backpack" with an armor bonus of 3%, just as if I crafted another cow backpack for free. I don't know if that's intentional, but I suppose not.

NOTE: I didn't try any other backpack than the cow one, as of the time of this writing.

Inventory space

Inventory space should be 12 slots plus 2 tool slots for all backpacks.

Couple bugs

Hello! Scout FreddyHair back to report.
I found a couple weird bugs with the backpacks -namely, the Cow Backpack; didn't try any other, as of now.
Here we go:
-The hose seems to work weirdly. I collected 4 buckets of lava in one of my tanks and then tried inputting it directly into a Tinker's Construct seared tank. Didn't work as expected: it generated some "ghost lava" (oooo spoooooky), which couldn't smelt anything. The Tinker's tank appeared full, but the backpack one appeared full as well. Then, as I compacted the Smeltery into a Geochest and then opened it again, the ghastly lava was gone (nb: Geochests instead keep any inventory item or tank fluid or thingumajig contained in the blocks they grab). However spilling it on the ground and then collecting it with a bucket appears to work just fine, as does filling the bucket directly in the inventory. In this regard, I also have a question: can you spill milk and melon juice as well?

-When I die, the backpack gets put on the ground in rather weird locations. When I died from a Silverfish nest, couple meter under the surface, my backpack got placed OVER the surface, instead of right next to my grave; something similar happened the second time I died, way farther underground, and I lost it :( luckily there wasn't anything preciousssssss in it. I am not completely sure this second case was a bug in your coding, though: there's a tiny chance that the backpack got instead blown up and destroyed from the TNT zombies (damn DeadlyWorld). I'll have to test this further.

-Apparently it doesn't recognize Tinker's Construct longsword and mattock as tools. Having the pickaxe in my hand, I shift-scroll to the longsword; then it just scrolls through the hotbar, instead of swapping the longsword to the mattock. Same happened with the mattock.

-Every time I place the backpack on the ground it "recrafts" itself. I'll explain further: I get attacked by something with it on my chest slot, it obviously takes damage, and whenever I place it down and grab it up again it hasn't got any more damage. I said "recrafts" because I have the "You Will Die" mod installed -amongst other things, it also gives a random bonus in protection to any crafted armor piece and then changes its name accordingly. Well, if I at first had -let's say- a damaged "Old Cow Backpack" with an armor bonus of 0.5%, when I place it down and grab it up again I could end up with a pristine "Hardened Cow Backpack" with an armor bonus of 3%, just as if I crafted another cow backpack for free. I don't know if that's intentional, but I suppose not.

Tool or not tool?

Apparently the backpack doesn't recognize Tinker's Construct longsword and mattock as tools. Having the pickaxe in my hand, I shift-scroll to the longsword; then it just scrolls through the hotbar, instead of swapping the longsword to the mattock. Same happened with the mattock. Didn't try any other TC tool yet.
EDIT: I forgot to mention I can't directly put anything in the green slots. I must fill all normal slots and then shift-click from the inventory. If I try to simply put something there, it just doesn't do anything: the object "stays clicked" until I click on another slot.

NOTE: I didn't try any other backpack than the cow one, as of the time of this writing.

Internal server error when hose is crafted

I crafted a hose today on a multiplayer server. When I took the hose off the bench, I was disconnected from server. Then couldn't log back on. Here's the server console message:
hose issue

Weak hose

I can't break things with the hose in my hand. No animation happens, and grass and whatnot just disappear in front of my eyes; can't break leaves -I can see the "cracks" but when they reach the borders they retract and start again- or anything else. Don't know if that's intentional, tho; I can however assume that grass and whatnot shouldn't just disappear if I try to break it.
I can "use" items (e.g. close a door or open a chest), but again the hose will not animate to show you so.

Nyan Backpack crashing other users?

Just installed the 0.7.5 release. When someone is wearing the Nyancat backpack and eats a golden apple, other users nearby get disconnected:

[09:16:59] [Server thread/ERROR] [FML/]: There was a critical exception handling a packet on channel advBackpackChan
java.lang.NullPointerException
    at com.darkona.adventurebackpack.network.NyanCatPacket.onMessage(NyanCatPacket.java:36) ~[NyanCatPacket.class:?]
    at com.darkona.adventurebackpack.network.NyanCatPacket.onMessage(NyanCatPacket.java:21) ~[NyanCatPacket.class:?]
    at cpw.mods.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:37) ~[SimpleChannelHandlerWrapper.class:?]
    at cpw.mods.fml.common.network.simpleimpl.SimpleChannelHandlerWrapper.channelRead0(SimpleChannelHandlerWrapper.java:17) ~[SimpleChannelHandlerWrapper.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:101) ~[SimpleChannelInboundHandler.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
[09:16:59] [Server thread/DEBUG] [NotEnoughItems/]: Unloading Player: Redacted

GUI compatibility with Pixelmon. (Nevermind, this was nonsensical)

I have a personal mod pack that I made including Adventure Backpacks and Pixelmon, and w/ the new .8 update on Adventure Backpacks, I can't access the gui for it with pixelmon's gui overlapping it. Note, I do have Baubles as well, but I can't put on a backpack w/ it either.

2015-02-15_15 12 08

This isn't horrible, but a later update with pixelmon compatibility would be nice. If needed I can show all mods I have in modpack to diagnose this.

(Edit) Sorry for my inaccuracy, I didn't realize how to put on backpack was by right-clicking at empty space and also didn't realize that in the backpack inventory hot-key access that I take it off. I'm sorry for posting a non-nonsensical post.

Ghastly milk

Another ghastly fluid issue comes from the milk: while getting milk from the backpack's ability, the tooltip says both tanks are filling to a bucket worth of milk, while the right one is actually empty. At the end of the process, the error will not leave: the tooltip will still say both tanks have 1000mB of milk. The problem persisted until I filled the right tank with water. I am supposing this is a bug from the backpack's ability; today I'll make a melon backpack and let you know if the bug lays in that one as well.

NOTE: I didn't try any other backpack than the cow one, as of the time of this writing.

DUPLICATION GLITCH

i came accross a duplication glitch within this mod..using the crafting grid in the backpacks, you can place the items in the correct spots for the recipe, then close the backpack menu getting the ingredients back, and open the backpack back up and take the crafting item as well..im using zombie pigman bacpack..a suggestion would be make the crafting table storage too so it doesnt drop when u close it..

Goodbye, bucket!

This is a bug I found in the new release (0.7.something).
I had 10 mB of melon juice in my left tank on my melon backpack. I wanted it completely empty, so I tried to put a bucket in the bucket slot to see if it would glitch and empty it. It kind of backfired: the bucket completely disappeared to never be seen again, instead of just staying there empty.

Drinking in MP causes client to instantly drop from server

When drinking water in multiplayer while another player is nearby the drinker will instantly disconnect with an internal server error. There is no error entry or crash log anywhere that I could find, but the bug is 100% reproducible.

Drinking Milk

Drinking milk from the backpack doesn't set the milk effect of removing potion effects. Effect.

Backpack Slot

Backpacks should have their own slot / not take the chest armor slot when equipped, somehow.

fluids not rendering in 3d model

its not a game breaking issue, not a big problem but just wanted post it. the tanks while wearing or by putting on the floor arent showing up. idk if its because im using the wrong render setting or anything like that i havent tested it. anyways figured it was worth mentioning. also love the new gui, seeing some great ideas in the new additions keep up the great work ๐Ÿ‘

dragon backpack bug

while playing my single player map, i defeated the ender dragon, got the egg blah blah right. when i made the dragon backpack i knew what it gave you for wearing it, ie: regeneration, fire resistance 3, & strength 2, i havent tested strength 2 to see if it works, but fire resistance only works with fire, not lava, not sure why, might be like what happened with the bat pack some kind of side effect cause it restarting at 0, im only guessing atm

GUI Lag

Not really sure what the best way to report this is but here it goes:

Opening the backpack in the hotbar - everything works fine
Equipping it and then opening it with the hot key results in a huge client-side cursor lag

Version 0.8 beta.

AdventureBackpack mod crashing when loading

Time: 1/9/15 11:57 PM
Description: Initializing game

java.lang.ArrayIndexOutOfBoundsException: -1
at com.darkona.adventurebackpack.util.calendar.ChineseCalendar.sectionalTerm(ChineseCalendar.java:334)
at com.darkona.adventurebackpack.util.calendar.ChineseCalendar.computeSolarTerms(ChineseCalendar.java:326)
at com.darkona.adventurebackpack.util.calendar.ChineseCalendar.isChineseNewYear(ChineseCalendar.java:60)
at com.darkona.adventurebackpack.AdventureBackpack.preInit(AdventureBackpack.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at

Disappearing backpack after falling in combat

Hi, I could not catch this in an error log. But creepers and some other knight mobs from Thaumcraft where able to kill the player and the backpack did not drop to the ground at all or in reach of 16 blocks.

I run the latest forge 1286 (1.7.10) on an dedicated private server using version 0.7.5 of Adventures Backpack. Except Witchery craft, there is no mod using items from death.

/Side note, thanks for making an awesome mod. I have heard many good things about it from friends playing on the server. It's really fun.

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