Hello,
We've noticed a number of places where the plugin crashes.
Win64_Test!APlayerController::GetMousePosition() Thread.cpp:265
Win64_Test!FDFX_Thread::ImGui_ImplUE_Render()
Win64_Test!TBaseRawMethodDelegateInstance<0,FDFX_Thread,void __cdecl(AHUD *,UCanvas *),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
Win64_Test!AHUD::PostRender()
this seems to be the most prevalent we continue to get but there is another when closing the editor which occurs in FDFXThread::OnViewportClosed() line 145.
both of our crashes seem to be because of delegates persisting longer than their depended objects do or because of expecting game framework classes to exist when they don't.