darklightgames / io_scene_ase Goto Github PK
View Code? Open in Web Editor NEWA Blender 2.8 plugin for exporting ASCII Scene Export (ASE) files
License: MIT License
A Blender 2.8 plugin for exporting ASCII Scene Export (ASE) files
License: MIT License
Same problem as the psk/psa exporter addon, exports above a set limit of verts and triangles get artifacts and lose parts of the mesh.
Edit: I got confused with both this new project and the older one (Yet I somehow still made the issue here?). Anyway, the issue title still applies, but rather than stopping at a set limit (like the old version), it messes up the triangles after a certain point:
I'm updating this model import to replace the auto smoothing and giving it's original smoothing/sharp edges, so you might not be able to replicate this on your end with the model from the addon.
Blender version: 2.93.1
Plugin throws an error during export. The "Meters/Unreal" setting has disappeared from the UI as well:
Select mesh object > Hit Export ASE
in the exporter window.
Python: Traceback (most recent call last):
File "C:\Users\fooly\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_scene_ase\exporter.py", line 39, in execute
options.scale = self.units_scale[self.units]
KeyError: <_PropertyDeferred, <built-in function EnumProperty>, {'items': (('M', 'Meters', ''), ('U', 'Unreal', '')), 'name': 'Units'}>
location: <unknown location>:-1
Seemed to work very well. The error message stating "No UV" did not give me a hint as to where to go in Blender to add one. The message about adding a "Mesh" did not give me any hints either, but then "The mesh needs at least one material was even less helpful when I do not know Blender.
I guess I was hoping for an Import, then an Export, with no intervening steps. Too much to hope for, apparently. I guess I will have to learn Blender more to be able to use it effectively for my student's benefits.
Hello
I'd like to know if there's a way to export any mesh as collision only. I'm using more than 1K Triangles. so for a fluid gameplay inside an old engine I'll put them with no colission. Is it possible to export any mesh as collision only?
Thanks for this bud! really helpful
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