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Pixel WiFi Duck

This project upgrades from Super WiFi Duck and utilizes the native USB function of ESP32 S2/3 chip. As a result, you can run WiFi Duck with a default module below $5 USD and no special hardware work is required.

ESP32 S2/3 can emulate multiple USB devices at the same time. So I want to add USB mouse and USB disk function in the future.

Please read the install and flash parts below.
They are different from the original project.

Want to learn more about BadUSBs? Check out WIFIDuck's online course: learnbadusb.com


Table of Content

Disclaimer

This tool is intended to be used for testing, training, and educational purposes only.

Never use it to do harm or create damage!

The continuation of this project counts on you!

About

Pixel WiFi Duck: This open-source project aims to provide a user-friendly tool to learn about keystroke injection attacks and 'BadUSBs'.

By emulating a USB keyboard, tools like this can gain full access to any computer with a USB port in a matter of seconds!

This is made possible by the fact that keyboards are trusted by computers. You can have full control over a computer with just a keyboard.

A BadUSB pretends to be a keyboard to the computer to send keystrokes. But unlike a human, it can type hundreds of characters per second.

By using a simple scripting language, it's easy to make BadUSBs type whatever you want.

With the Pixel WiFi Duck, you can simply connect via WiFi to manage all scripts from within a web interface.

This means that, unlike other BadUSBs, you don't need to install an app, log in, compile or copy scripts to an SD card.

Required Software

PlatformIO

esptool
pip install esptool

Before flashing

WIFI:
Its recommended to modify config.h to change Wifi password, name ect before flashing.

Erasing target chip:
In order to erase the chip hold the button on the usb and plugin to your Mac/PC, let go of the button. Open up terminal and run:

esptool.py --chip auto erase_flash

some chips like the s2 will give an error since they cant be restarted automatically via the esptool, you can safely ignore it

Usage

  1. Plug in your WiFi Duck
  2. Connect to the WiFi network PixelWifiDuck with the password WhatTheDuck?
  3. Open a browser and visit 192.168.4.1
  4. Write, save and run your first Ducky Script

If you have further questions, check out the issue section.

Flash ESP32 S2/S3

Modify platformio.ini if needed

Flash ESP32-S2
pio run -e esp32-s2-kaluga-1 -t upload

Flash ESP32-S3
pio run -e esp32-s3-devkitc-1 -t upload

Flash ESP32-S3-usbotg (the one with an sdcard inside of the usb port) pio run -e esp32s3usbotg -t upload

Scripting

Hak5 Scripting references: https://docs.hak5.org/hak5-usb-rubber-ducky/duckyscript-tm-quick-reference

Wifi Duck reference:

Basics

https://wifiduck.com/docs/scripting/basics

Functions

https://wifiduck.com/docs/scripting/functions

Keys

https://wifiduck.com/docs/scripting/keys


Script Example:

REM Hello World for Windows PCs
DEFAULTDELAY 200
GUI r
STRING notepad
ENTER
STRING Hello World!

CLI Commands

The command line interface or CLI is accessible using a serial connection to the ESP32-S2/3 (115200 baud, Newline ending) or via the web interface at 192.168.4.1/terminal.html.

General

Command Description Example
help Returns all available commands help
ram Returns available memory in bytes ram
version Returns version number version
settings Returns list of settings settings
set -n/ame -v/alue Sets value of a specific setting set ssid "why fight duck"
reset Resets all settings to their default values reset
status Returns status of i2c connection with Atmega32u4 status
run <...> Starts executing a Ducky script run example.txt
stop <...> Stops executing a Ducky script stop example.txt

SPIFFS File Management

Command Description Example
mem Returns available, used and free memory of SPIFFS in bytes mem
format Formats SPIFFS format
ls <...> Returns list of files ls /
create <...> Creates file create example.duck
remove <...> Deletes file remove example.duck
cat <...> Returns content of file cat example.duck
rename -fileA,a -fileB,b Renames file rename example.duck example.txt
write -f/ile -c/ontent Writes (appends) data to file write example.txt "Hello World!"
stream <...> Opens file stream stream example.txt
close Closes file stream close
read Read and return the result from file stream read

If a stream is open, everything you type (except messages containing exactly close or read) will be written to the file until you type close!

How to Debug

The original debug module doesn't work right now. To debug, please use ESP_LOGE to display information via the COM port

Development

Edit/Adding Web Files

If you would like to modify the web interface, you can! The web/ folder contains all .html, .css, .js files. You can edit and test them locally as long as you're connected to the WiFi Duck network thanks to the websocket connection handled by JavaScript in the background.

To get the new files onto the ESP-32, run python3 webconverter.py in the repository folder. It gzips all files inside web/, converts them into a hex array and saves it in src/webfiles.h.

Now you just need to flash the ESP-32 again.

Translate Keyboard Layout

Currently supported keyboard layouts:

Country:Layout Country:Layout Country:Layout
๐Ÿ‡ฉ๐Ÿ‡ช DE ๐Ÿ‡ฌ๐Ÿ‡ง GB ๐Ÿ‡บ๐Ÿ‡ธ US
๐Ÿ‡ช๐Ÿ‡ธ ES ๐Ÿ‡ฉ๐Ÿ‡ฐ DK ๐Ÿ‡ท๐Ÿ‡บ RU
๐Ÿ‡ซ๐Ÿ‡ท FR ๐Ÿ‡ง๐Ÿ‡ช BE ๐Ÿ‡ต๐Ÿ‡น PT
๐Ÿ‡ฎ๐Ÿ‡น IT ๐Ÿ‡ธ๐Ÿ‡ฐ SK ๐Ÿ‡จ๐Ÿ‡ฟ CZ
๐Ÿ‡ธ๐Ÿ‡ฎ SI ๐Ÿ‡ง๐Ÿ‡ฌ BG ๐Ÿ‡จ๐Ÿ‡ฆ CA-FR
๐Ÿ‡จ๐Ÿ‡ญ CH-DE ๐Ÿ‡จ๐Ÿ‡ญ CH-FR ๐Ÿ‡ญ๐Ÿ‡บ HU


All standard keys are defined in usb_hid_keys.h. To translate a keyboard layout, you have to match each character on your keyboard to the one(s) of a US keyboard.

This stuff is hard to explain in writing and requires a lot of manual work and testing.

  1. Copy one of the existing layouts files, like locale_us.h. Preferably one that is close to your keyboard layout, it will save you time!
  2. Add #include "locale_xx.h" to the end of the locales.h file.
  3. Rename the file and its variables to your language code. For example: locale_xx.h -> locale_de.h, ascii_xx -> ascii_de, locale_xx -> locale_de, utf8_xx -> utf8_de. combinations_xx -> combinations_de,
  4. Modify the ASCII array. The ASCII array has a fixed size. Each row describes a key. First a modifier key like KEY_MOD_LSHIFT, then a character key. Some ASCII characters can't be typed or don't require a modifier, that's where you must place KEY_NONE. Check usb_hid_keys.h for the available keys. If multiple modifiers are required, you must use a bitwise OR to connect them: KEY_MOD_RALT | KEY_MOD_LSHIFT. For example, in locale_de.h Z is saved as KEY_MOD_LSHIFT, KEY_Y. This is because German keyboards use QWERTZ instead of the QWERTY layout and since the letter is uppercase, shift must be pressed as well. Thankfully you don't have to trial and error everything, the Hak5 Community translated a lot of layouts already here. It's just written in a different syntax. For example, ASCII_20 (20 in hexadecimal) is the 32th character in our ascii array.
  5. [deprecated] Modify or create the extended ASCII array. The extended ASCII array doesn't have a fixed size and is only as long as you make it. First the character code. For example, รค has the index 132, or 84 in hex. It doesn't use a modifier and sits where the apostrophe key is on a US keyboard: 0x84, KEY_NONE, KEY_APOSTROPHE, // รค.
  6. Modify or create the UTF-8 array. The UTF-8 array is variable in length, too. The first 4 bytes are the character code. For example, ร„ has the hex code c384 or 0xc3 0x84. The other 2 bytes are not used so we set them to 0. Because the letter is uppercase, we need to press the shift key and like before, the letter is typed by pressing the same key as the apostrophe key of a US keyboard: 0xc3, 0x84, 0x00, 0x00, KEY_MOD_LSHIFT, KEY_APOSTROPHE, // ร„.
  7. Edit the hid_locale_t structure. If you renamed all variables accordingly, there's nothing left to do.
  8. Go to duckparser.cpp at // LOCALE (-> change keyboard layout) you can see a bunch of else if statements. You need to copy one for your layout.

Before adding GB layout:

if (compare(w->str, w->len, "US", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_us);
} else if (compare(w->str, w->len, "DE", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_de);
}

After adding GB layout:

if (compare(w->str, w->len, "US", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_us);
} else if (compare(w->str, w->len, "DE", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_de);
} else if (compare(w->str, w->len, "GB", CASE_SENSETIVE)) {
 keyboard::setLocale(&locale_gb);
}
  1. Test your layout with a Ducky Script that contains all characters of your keyboard. For example:
LOCALE DE
STRING !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_abcdefghijklmnopqrstuvwxyz{|}~ยฒยณรครถรผร„ร–รœรŸโ‚ฌยฐยง`
ENTER
  1. Add a link to your layout to README, to web/index.html and please feel free to improve this tutorial to help future translators!
  2. Create a Pull Request

TODOS

  • add support for sd-cards
  • find a way to preload scripts in the testscript folder
  • fix the log module

License

This software is licensed under the MIT License. See the license file for details.

Credits

Software libraries used in this project:

Support original wifiduck

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