TOWER JUMPER
Tower jumper is an open source casual game with bouncing Ball that can be controlled by rotating the spiral bracket in other to guide the ball through the gap and avoiding the odd colors as it moves down the tower.
I will be giving my insight on the game and how it can be improved by the implementation of some features to distinguish it from other similar apps. The part to be enhanced is not visible since It's somehow abstract. It is the introduction of actions to liven up the game.
PROPOSALS
I've been playing the game for weeks, and I enjoyed every bit of it. The only thing that distinguishes Tower Jumper from other similar games is that it's an open source project. To give this game a difference, I will love to propose some features that other similar games don't have to make it stand out.
My proposals are listed below
1. COUNTDOWN TIMER WITH PAUS:
There will be a countdown timer that will serve as a regulator for the game. The player will have to race against the time by taking the bouncing ball to the bottom of the tower. If the time elapses before the ball gets down, the game and the timer will automatically restart. The pause button will serve as a tool to halt the timer when need be. The implementation of these features will be below the sound and the shadow buttons on both sides (left and right). The mockups will show it for more understanding.
2. VOICE HAILING :
Each time the bouncing ball is controlled to the next step on the tower, there will be a comment depending on how brilliant and fast the move is e.g Nice one, good jump, fantastic move, and so on. However, if a player delays the movement of the ball in jumping to the next step, there should also be a motivating voice comment. e.g, (move on, yes move on, common jump, etc ). At the end of the game where the ball will hit the bottom of the tower, there should be a clapping sound to congratulate the player before the game moves to the next level. No buttons are needed here. Only inputting of voice recording through codes to automatically react where necessary.
MOCKUPS/EXAMPLES
The game design
Implementing the countdown timer and pause
How the voice comment should work : where text are written, words will be spoken
BENEFITS
Having the countdown timer with Paus will change many things about the game. Users can race with time by making sure the bouncing ball gets to the bottom before time out. It will add more fun to the game, and it will differentiate it from other tower jumpers.
The Paus will allow players to manage their time in case of necessity.
The voice hailing will serve as a motivator for players to keep moving and the game will not look boring. However, its an approach to doing things in a new way. When others are using musical sound to liven the game, another method is used to achieve the same purpose which will make it stand out.
I will be glad if these features are considered and implemented.
Thanks.