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1on1-adventure's Introduction

1on1-adventure

A (mostly) text-based basketball adventure, with some light strategy and RPG elements.

  • Player progression (through winning games? Training? Who knows!)
  • Gameplay elements first; balancing/tuning later
  • Various opponents, increasing in difficulty
  • Name your player whatever you want!
  • Persistent player data for those who want it
  • Ability to choose offensive + defensive play style, possibly on the fly; simple toggle in both cases, or can it be stepped up to an RPS level?
  • 4-6 attrs to start: perimeter/post D, outside(3, midrange), inside(layup, dunk)

Player control

  • How should it be set up? Players don't need a strategic preference set all the time, so maybe it could just be done through the match.
  • But it might make sense to choose a style of player? That's a nice idea.
  • In the immediate term, I think this makes the most sense; style can dictate offensive approach, and you can set a defensive strategy (maybe not even in v1)
  • I think offensive tendency should dictate shot distribution, maybe including a skill bump to relevant skills on character creation
  • Question is; should defensive strategy affect shot distribution as well?
  • Will definitely affect shot success; maybe only affects distribution at higher levels, could be sort of Perks-like

Match System

  • Needs method of assigning possession at the start of match; probably shoot for it, right?
  • Need to play out each point, give a result; for now, let's say all misses are defensive rebounds; airball and back up mechanic could be fun (penalize shaky three point shooters being given space to shoot)
  • Easy to set up different possession rules on made basket
  • Some sort of 21 game? Would like to try a text-based/maybe eventually visual FT component
  • Static styles for now; think notes on mechanics from above section still hold true
  • Mix up displayed results as needed; steals, blocks, what have you
  • But are those actual differences, or does it not really matter with skills being what they are? Probably keep it simple to start

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