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a-pathfinding-algo-with-custom-walls-on-vanilla-js's Introduction

A* pathfinding algorithme

This one of the famous pathfinding algorithme

wikipedia definition

A* (pronounced "A-star") is a graph traversal and path search algorithm, which is often used in many fields of computer science due to its completeness, optimality, and optimal efficiency.One major practical drawback is its space complexity, as it stores all generated nodes in memory. Thus, in practical travel-routing systems, it is generally outperformed by algorithms which can pre-process the graph to attain better performance, as well as memory-bounded approaches; however, A* is still the best solution in many cases.

Peter Hart, Nils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) first published the algorithm in 1968. It can be seen as an extension of Dijkstra's algorithm. A* achieves better performance by using heuristics to guide its search.

This is an image

- drag and drop start and end point

- click on block to make walls

- click launch to start finding

enjoy that please

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