The test report of creatures creator
Reported by Lee Petrovich
Bug 1: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
It occurred when I was joined a multiplayer game.
Bug 2: Can not play a disabled audio source.
This happens when I switch back to my desktop to write a word report.
Bug 3: Can not play a disabled audio source.
This happened while jumping on a shed.
Bug 4: [Lobby]: LobbyFull, (16004). Message: lobby is full.
This happened when I am joining a server.
Bug 5: [Lobby]: NetworkError, (16998). Message: Unable to complete SSL connection.
This happened when I am joining a server.
Bug 6: Failed to load config from cache.
This happened when I am joining a server.
Bug 7: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This bug happened after I jumped on the raft and died.
Bug 8: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This bug happened after I fight with player and flying and died.
Bug 9: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This happened when I am joining a server.
Bug 10: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()UnityEngine.EventSystems.EventSystem:Update()
This happened when I am joining a server.
Bug 11: NullReferenceException: Object reference not set to an instance of an object
This happened when I am joining a server.
Bug 12: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.HoldableDummy.Setup (DanielLochner.Assets.CreatureCreator.Held held, DanielLochner.Assets.CreatureCreator.Held+HeldData data) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.Start () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This happened when I am joined server.
Bug 13: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.HoldableDummy.Setup (DanielLochner.Assets.CreatureCreator.Held held, DanielLochner.Assets.CreatureCreator.Held+HeldData data) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.Start () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This happened after I was in the sky.
Bug 14: [Lobby]: LobbyConflict, (16003). Message: player is already a member of the lobby.
This happened after I wast trying to join a server, but failed.
Bug 15: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.CreatureMessenger.ReceiveMessage (System.String message) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.PlayerMessenger.SendMessageClientRpc (System.String message) (at :0)
DanielLochner.Assets.PlayerMessenger.__rpc_handler_2475772384 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :0)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.MessagingSystem:ReceiveMessage(FastBufferReader, NetworkContext&, MessagingSystem)
Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:b__0_0()
It occurred when I was joined a multiplayer game.
Bug 16: [Lobby]: LobbyConflict, (16003). Message: player is already a member of the lobby.
This warning occurs after I re-enter a server.
Bug 17: [Lobby]: RateLimited, (16429). Message: Rate limit has been exceeded.
This warning occurs after I enter a server.
Bug 18: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
This warning occurs after I enter a server.
Bug 19: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
This warning occurs after I enter a server.
Bug 20: Trying to receive TimeSyncMessage from client 0 which is not in a connected state.
This warning occurs after the host left the game.
Bug 21: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
This warning occurs when I am editing my creature.
Bug 22: Failed to connect to server.
This happened when I am joining a server.
Bug 23: Received error message from Relay: not connected.
This warning came after I was bitten by a dog after flying into the farm.
Bug 24: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.AnimalAI.UpdateIgnored () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0)
DanielLochner.Assets.TrackRegion.Track (UnityEngine.Collider col) (at :0)
DanielLochner.Assets.TrackRegion.OnTriggerEnter (UnityEngine.Collider other) (at :0)
This warning came after I was bitten by a snake.
Bug 25: NullReferenceException
UnityEngine.Component.GetComponent[T] () (at :0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <33c6e8bc859441f0b74d01e78171dfe6>:0) Unity.Netcode.NetworkVariable
1[T].set_Value (T value) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
DanielLochner.Assets.CreatureCreator.HoldableDummy.Update () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This warning receives 5 damage in a row.
Bug 26: This bug couldn't be seen in the Debug Mode. In this position, my character
would fall into a black hole.
https://github.com/daniellochner/creature-creator-game/assets/9961848/4574ff67-c010-4cbc-8003-f7adc1318da3