Giter Club home page Giter Club logo

daniellochner / creature-creator Goto Github PK

View Code? Open in Web Editor NEW
185.0 10.0 35.0 5.06 GB

Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!

Home Page: https://playcreature.com

License: GNU General Public License v3.0

C# 99.15% ShaderLab 0.85%
unity spore procedural-generation procedural-animation multiplayer

creature-creator's People

Contributors

daniellochner avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

creature-creator's Issues

Autocompleting the quests

money
quests

When I have finished quest with Wall of wishes (put 3 coins in well), it started to generate completed quests and rewarding money.
At the end it shows infinity

The issue ended when I used teleport to the "house"

Nevertheless really enjoy the game, good work :)

Discord Link broken

The discord link is broken, please fix. Also, please can you add a different way of adding models? I'm not able to access discord currently, so a different way of getting the models to the devs would be appreciated

''An error occurred while reading this file''

spent hours making a replica of the angelic warden from another game in this game, it has 673 complexity so far, and i've encountered this error 3 times, each time it gave me a heart attack, i don't know what's causing it, but it gives me a lot of anxiety
when i save the creature, it shows this on debug mode
image
when i try to load it it doesn't show any errors

NotServerException: Only the server can reparent NetworkObjects

Bug 9: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This happened when I am joining a server.

A little glitch

Bug 4: [Lobby]: LobbyFull, (16004). Message: lobby is full.
This happened when I am joining a server.

NullReferenceException: Object reference not set to an instance of an object

Bug 24: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.AnimalAI.UpdateIgnored () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0)
DanielLochner.Assets.TrackRegion.Track (UnityEngine.Collider col) (at :0)
DanielLochner.Assets.TrackRegion.OnTriggerEnter (UnityEngine.Collider other) (at :0)

This warning came after I was bitten by a snake.

Bugs report

The test report of creatures creator
Reported by Lee Petrovich

Bug 1: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
It occurred when I was joined a multiplayer game.

Bug 2: Can not play a disabled audio source.
This happens when I switch back to my desktop to write a word report.

Bug 3: Can not play a disabled audio source.
This happened while jumping on a shed.

Bug 4: [Lobby]: LobbyFull, (16004). Message: lobby is full.
This happened when I am joining a server.

Bug 5: [Lobby]: NetworkError, (16998). Message: Unable to complete SSL connection.
This happened when I am joining a server.

Bug 6: Failed to load config from cache.
This happened when I am joining a server.

Bug 7: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This bug happened after I jumped on the raft and died.

Bug 8: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This bug happened after I fight with player and flying and died.

Bug 9: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This happened when I am joining a server.

Bug 10: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()UnityEngine.EventSystems.EventSystem:Update()
This happened when I am joining a server.

Bug 11: NullReferenceException: Object reference not set to an instance of an object
This happened when I am joining a server.

Bug 12: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.HoldableDummy.Setup (DanielLochner.Assets.CreatureCreator.Held held, DanielLochner.Assets.CreatureCreator.Held+HeldData data) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.Start () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This happened when I am joined server.

Bug 13: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.HoldableDummy.Setup (DanielLochner.Assets.CreatureCreator.Held held, DanielLochner.Assets.CreatureCreator.Held+HeldData data) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.Start () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This happened after I was in the sky.

Bug 14: [Lobby]: LobbyConflict, (16003). Message: player is already a member of the lobby.
This happened after I wast trying to join a server, but failed.

Bug 15: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.CreatureMessenger.ReceiveMessage (System.String message) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.PlayerMessenger.SendMessageClientRpc (System.String message) (at :0)
DanielLochner.Assets.PlayerMessenger.__rpc_handler_2475772384 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :0)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.MessagingSystem:ReceiveMessage(FastBufferReader, NetworkContext&, MessagingSystem)
Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:b__0_0()
It occurred when I was joined a multiplayer game.

Bug 16: [Lobby]: LobbyConflict, (16003). Message: player is already a member of the lobby.
This warning occurs after I re-enter a server.

Bug 17: [Lobby]: RateLimited, (16429). Message: Rate limit has been exceeded.
This warning occurs after I enter a server.

Bug 18: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
This warning occurs after I enter a server.
Bug 19: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
This warning occurs after I enter a server.

Bug 20: Trying to receive TimeSyncMessage from client 0 which is not in a connected state.
This warning occurs after the host left the game.

Bug 21: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
This warning occurs when I am editing my creature.

Bug 22: Failed to connect to server.
This happened when I am joining a server.

Bug 23: Received error message from Relay: not connected.
This warning came after I was bitten by a dog after flying into the farm.

Bug 24: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.AnimalAI.UpdateIgnored () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0)
DanielLochner.Assets.TrackRegion.Track (UnityEngine.Collider col) (at :0)
DanielLochner.Assets.TrackRegion.OnTriggerEnter (UnityEngine.Collider other) (at :0)
This warning came after I was bitten by a snake.

Bug 25: NullReferenceException
UnityEngine.Component.GetComponent[T] () (at :0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <33c6e8bc859441f0b74d01e78171dfe6>:0) Unity.Netcode.NetworkVariable1[T].set_Value (T value) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
DanielLochner.Assets.CreatureCreator.HoldableDummy.Update () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This warning receives 5 damage in a row.
剪映专业版 2023_6_30 0_57_33

Bug 26: This bug couldn't be seen in the Debug Mode. In this position, my character
would fall into a black hole.
https://github.com/daniellochner/creature-creator-game/assets/9961848/4574ff67-c010-4cbc-8003-f7adc1318da3

NotServerException: Only the server can reparent NetworkObjects

Bug 10: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()UnityEngine.EventSystems.EventSystem:Update()
This happened when I am joining a server.

when walking, legs most of the time break their bones

legs usually just break their bones when walking because of the procedurally generated animations. this happens most when using the tri-crus, where the second bone (from down to up) just spins like a wheel instead of behaving normally.

some pictures to explain what i mean
image
image
image
creature in the images:
image

NotServerException: Only the server can reparent NetworkObjects

Bug 7: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This bug happened after I jumped on the raft and died.

right click makes parts disappear

when you try to tweak the position of parts with right click they can just sometimes disappear, it can be used for cool things like floating creatures but most of the time its just extremely annoying.

A glitch

Bug 3: Can not play a disabled audio source.
This happened while jumping on a shed.

A small glitch

Bug 2: Can not play a disabled audio source.
This happens when I switch back to my desktop to write a Word report or randomly to happen.

A little bug.

Bug 5: [Lobby]: NetworkError, (16998). Message: Unable to complete SSL connection.
This happened when I am joining a server.

NullReferenceException: Object reference not set to an instance of an object

Bug 13: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.HoldableDummy.Setup (DanielLochner.Assets.CreatureCreator.Held held, DanielLochner.Assets.CreatureCreator.Held+HeldData data) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.Start () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This happened after I was in the sky.

A glitch

Bug 1: [Netcode] Runtime Network Prefabs was not empty at initialization time. Network Prefab registrations made before initialization will be replaced by NetworkPrefabsList.
It occurred when I joined a multiplayer game.

20230701110604_1

NullReferenceException: Object reference not set to an instance of an object

Bug 12: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.HoldableDummy.Setup (DanielLochner.Assets.CreatureCreator.Held held, DanielLochner.Assets.CreatureCreator.Held+HeldData data) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.CreatureCreator.Held.Start () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
This happened when I am joined server.

NotServerException: Only the server can reparent NetworkObjects

Bug 8: NotServerException: Only the server can reparent NetworkObjects
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
DanielLochner.Assets.CreatureCreator.CreaturePlayerLocal:Respawn()
DanielLochner.Assets.<>c__DisplayClass3_0:b__0()
UnityEngine.EventSystems.EventSystem:Update()
This bug happened after I fight with player and flying and died.

NullReferenceException: Object reference not set to an instance of an object

Bug 15: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.CreatureMessenger.ReceiveMessage (System.String message) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.PlayerMessenger.SendMessageClientRpc (System.String message) (at :0)
DanielLochner.Assets.PlayerMessenger.__rpc_handler_2475772384 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :0)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.MessagingSystem:ReceiveMessage(FastBufferReader, NetworkContext&, MessagingSystem)
Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:b__0_0()
It occurred when I joined a multiplayer game.

kaijun't huntn't

is the kaiju hunt really meant to be like that? i mean, i tried it with a friend and my creature wasn't big at all, and they only had 50 money to design their creatures, wich just ended up as a pink worm with an eye, and the other one as just the default worm. in the end, i got hit by a car, and died. they also didn't respawn in the minigame

light glitch

in some parts of the farm map, specifically this place, light glitches and makes some parts of your creature much darker than it should be
image

image

creature in the photos:
image

Invisible Bug Crash

No idea how to recreate it, but sometimes in Build a creature becomes invisible, though still has a hitbox. If you save it like this, and try to load it, the game crashes.

NullReferenceException

Bug 25: NullReferenceException
UnityEngine.Component.GetComponent[T] () (at :0)
DanielLochner.Assets.CreatureCreator.Held.OnHandChanged (DanielLochner.Assets.CreatureCreator.Held+HeldData oHD, DanielLochner.Assets.CreatureCreator.Held+HeldData nHD) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <33c6e8bc859441f0b74d01e78171dfe6>:0) Unity.Netcode.NetworkVariable1[T].set_Value (T value) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
DanielLochner.Assets.CreatureCreator.HoldableDummy.Update () (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)

This warning receives 5 damage in a row.
image

wings flip with undo and redo

unsure what's causing this bug, but wings sometimes flip when you're making a creature and press undo then redo.

Wing.flipping.with.undo.mp4

creatures die on raft

sometimes creatures that can't swim die even without touching the water when they try to use the rafts on farm, rendering the rafts kinda useless

premium needed to play on steam version

a guy who bought the game talked to me and said that he needed premium to play on creative even though he bought it on steam, this isn't supposed to happen as far as i know, so im reporting it here
image

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.