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gfx_pbr's Introduction

Requirements

Direct3D12 capable hardware and OS (Windows 10 20H2 or newer)
Windows 10 SDK or newer
CMake 3.22 or newer (can use Visual Studio, VSCode or any other CMake supported IDE)
DirectX Raytracing capable GPU and compatible drivers

Features

  • Deferred Rendering
  • Physically Based shading
  • Image Based Lighting
  • Cook-Torrance specular BRDF (w/ lambert diffuse)
  • Gamma Correction and Tonemapping

Showcase

PBR+IBL

alt text

Textured PBR+IBL

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Damaged Helmet PBR+IBL

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Cerberus PBR+IBL

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Gamma Correction and ACES Tonemap

With Without
alt text alt text

Resources

Real Shading in Unreal Engine 4
LearnOpenGL-PBR
PBR by Michał Siejak

Third-Party

gfx by Guillaume Boissé

gfx_pbr's People

Contributors

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Watchers

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