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srctvplus's Introduction

SrcTV+

Makes SrcTV send everything. For Team Fortress 2. Adds a small amount of extra network traffic.

Installation

Copy srctvplus.so(Linux) or srctvplus.dll(Windows) along with srctvplus.vdf into <TF2>/tf/custom/srctvplus/addons/ or <TF2>/tf/addons/.

Network traffic usage

The plugin works by having the game server send the SrcTV clients more data, and therefore the default tv_maxrate 8000 may not be enough in all cases. This is especially true at high tv_snapshotrate. It's therefore recommended to set at least tv_maxrate 20000 or if possible, tv_maxrate 0.

Compiling

Linux:

$ git submodule init
$ git submodule update
$ ./build.sh

Windows:

Open srctvplus.sln in Visual Studio 2017. Select 'Release' configuration. Press F6 to build. Resulting file will be in Release/srctvplus.dll.

Note that building requires the Visual Studio 2013 Build Tools(v120). This is included in Visual Studio 2013 Community Edition.

Credits

  • FunctionRoute(from TFTrue): Didrole
  • Source SDK: By Valve. Packaged by AlliedModders.

srctvplus's People

Contributors

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srctvplus's Issues

Plugin fails to load on Debian Bullseye

Upon server start I get this error message:
failed to dlopen xxx/tf2/tf/addons/srctvplus.so error=/lib/i386-linux-gnu/libc.so.6: version 'GLIBC_2.35' not found (required by xxx/tf2/tf/addons/srctvplus.so) Unable to load plugin "addons/srctvplus.so"

The plugin might have been compiled on a system with a newer glibc (debian bullseye uses 2.31). So I tried compiling myself, yet got a different error message:
failed to dlopen xxx/tf2/tf/addons/srctvplus.so error=xxx/tf2/tf/addons/srctvplus.so: undefined symbol: KeyValuesSystem Unable to load plugin "addons/srctvplus.so"

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