daemoneleuel / avorionpack Goto Github PK
View Code? Open in Web Editor NEWAn avorion modpack
License: MIT License
An avorion modpack
License: MIT License
Have yet to start working on this mod in particular, TBD.
Have yet to start work on this mod in particular, TBD.
Makes the mod much more user friendly.
Need to verify if looting/salvaging can be separated.
Have yet to work on this. Add alliance support if needed, review code for incompatibilities or conflicts.
It might be possible for users to accidentally merge modules.
It should be possible to set the amount for specific ranges to 0 and prevent them from being used, displaying instead a message.
Reported by user, test.
Ideally they should give between 3 and 7 turrets, with lower turrets given if the module provides combat boosts.
At the moment it might just trigger an error when it tries to pull the items from the inventory.
It is a good mod but it's mostly for single player, which is not the scope of this modpack.
It is embedded in Havoc's mod pack so removing it might break some dependencies.
To be added to configuration file.
It would be nice to upgrade "lower tier" module while taking some risk, and making sure higher tier ones succeed.
Maybe remove the damage against active ships? Add a check "if iswreck"?
Currently it does not take advantage of increased laser range or autotargeting, it should.
Currently the required size is a one fit all (200).
It would be nice to be able to customize this from file (add the volume to the scriptables array)
Move the scriptables array in /configs for convenience and preventing overwriting at every update
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