Comments (2)
Very simple and basic hack (see reshadeEffectsPath
part):
#45 (comment)
Will be implemented properly someday, maybe.
from vkbasalt.
I wrote a patch to simplify ReShade configuration while maintaining backwards compatibility. With it all you need to specify is the shader name in effects
and the path to the reshade-shaders folder in reshadePath
(the folder must contain "Shaders" and "Textures" subdirs).
You can specify the shaders with the .fx
extension or not. If a conflict in name arises in the future the vkBasalt effect will take priority so using .fx
is probably better, and it's clearer that it's a ReShade shader.
e.g.:
effects = monochrome
reshadePath = /usr/share/vkBasalt/reshade-shaders
Using reshadeIncludePath
and reshadeTexturePath
to specify the Shaders and Textures directories still works and are higher priority than reshadePath
.
I also added a reshadeShaderPath
option for specifying the Shaders dir because it's name makes more sense to me (it is lower priority than reshadeIncludePath
though).
And you can still specify the shader with the full path i.e:
effects = monochrome
monochrome = /usr/share/vkBasalt/reshade-shaders/Shaders/Monochrome.fx
This will use the monochrome
option as the shader path if it begins with /
and otherwise concatenate it onto the include path. (The include path being the "Shaders" dir you specify with either reshadeIncludePath
, reshadeShaderPath
or indirectly with reshadePath
).
For all cases the effect path is also tried with .fx
added on if it failed at first.
And finally the settings for reShade shaders are now specified using the shader name as the prefixes (so they don't clash + better readability) e.g:
effects = Technicolor
Technicolor_Strength = 1
from vkbasalt.
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from vkbasalt.