Comments (2)
Related Issues (20)
- [documentation] possibly confusing point for debian users building from source
- VkBasalt not working on Pop!_OS 21.04 (Installed Separately or with GOverlay) HOT 2
- What is the command for layer scale? HOT 1
- Using float3 in vkBasalt.conf HOT 2
- Path is correct but always "failed to load shader file" with reshade shaders HOT 3
- Grand Theft Auto IV - Not working HOT 1
- TAA Color buffer shader HOT 1
- Some games fail to start with ENABLE_VKBASALT=1 unless VKD3D_CONFIG=swapchain_legacy is present, on proton-experimental HOT 3
- 0.3.2.7 game is crashing on startup HOT 1
- I'm using Ubuntu 22.10 and I cannot find a default vkbasalt.conf anywhere. HOT 1
- IPC to control config + effects + etc
- Implement CMAA2 HOT 11
- Run vkBasalt on Left 4 Dead 2 HOT 9
- Segfault when using with mpv HOT 1
- 0.3.2.8: fails to build with error: 'VK_LAYER_EXPORT' does not name a type HOT 1
- FTBFS with new GCC 13 HOT 4
- Librashader/snowflake support
- Is there some simple way to just increase brightness with this?
- vkBasalt doesn't compile (ninja: build stopped: subcommand failed.)
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from vkbasalt.