Comments (1)
I found that I didn't see a folder and conf file until "using" vkbasalt for the first time (i.e. launching a game in steam with the ENABLE_VKBASALT=1 %command%
launch option)
Once I did that, the conf file appeared in /home/rpinerd/.local/share/vkBasalt/vkBasalt.conf
If it's still not appearing, you can always just copy the default one from the repo and manually put it in one of the locations specified in the ReadMe
from vkbasalt.
Related Issues (20)
- Using float3 in vkBasalt.conf HOT 2
- Path is correct but always "failed to load shader file" with reshade shaders HOT 3
- Grand Theft Auto IV - Not working HOT 2
- TAA Color buffer shader HOT 1
- Some games fail to start with ENABLE_VKBASALT=1 unless VKD3D_CONFIG=swapchain_legacy is present, on proton-experimental HOT 3
- 0.3.2.7 game is crashing on startup HOT 1
- IPC to control config + effects + etc
- Implement CMAA2 HOT 11
- Run vkBasalt on Left 4 Dead 2 HOT 9
- Segfault when using with mpv HOT 1
- 0.3.2.8: fails to build with error: 'VK_LAYER_EXPORT' does not name a type HOT 1
- FTBFS with new GCC 13 HOT 4
- Librashader/snowflake support
- Is there some simple way to just increase brightness with this?
- vkBasalt doesn't compile (ninja: build stopped: subcommand failed.)
- vkBasalt.conf using a path without a username does not work HOT 2
- Assassin's Creed Origins freezes on launch with vkBasalt enabled
- vkbasalt won't install on manjaro through AUR in package manager. HOT 2
- 32bit vkbasalt build error on step 57 HOT 1
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from vkbasalt.