Comments (3)
actually setting the 'item' field would make replacer:inspect more accurate, but it doesn't depend on it.
While testing I encountered another odity:
works best with powered_stand, itemholder does this too but seems not as much.
- place two stands next to each other.
- put an item on each
- often the second item will go join the first.
This is core stacking nearby entities at work.
The work-around would be to add unstackable entity like pedestals do.
Edit: I think the time interval between placing the items has an influence.
It also seems that the items are then timed-out after a while, because I have empty stands some time after doing this.
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Did I overlook something?
nope, this looks pointless... 👍
And the discussion in #22 about the itemstand overhaul
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Thanks, yes the 'insta-repair-patch' does fix all these issues and more.
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Related Issues (20)
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