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legendofminetest's Issues

Broken Fence Recipe

The recipe for specific wood fences is broken on line 30 of: .minetest/games/LegendofMinetest/mods/default/nodes/fences.lua.

The fix is shown below, though you will want to clean it up.

	minetest.register_craft({
		output = itemstring .. ' 4',
		recipe = {
--			{'group:stick', def.material, 'group:stick'},
--			{'group:stick', def.material, 'group:stick'},
			{def.material, 'group:stick', def.material},
			{def.material, 'group:stick', def.material},
		}
	})
end

hyrule_mapgen:bongo_spawn cannot be crafted

Looks like "bucket" was just misspelled (or changed recently) as "buckets"

diff --git a/mods/hyrule_mapgen/init.lua b/mods/hyrule_mapgen/init.lua
index c47ee55..da7d05a 100644
--- a/mods/hyrule_mapgen/init.lua
+++ b/mods/hyrule_mapgen/init.lua
@@ -2561,7 +2561,7 @@ minetest.register_craft({
        output = 'hyrule_mapgen:bongo_spawn',
        recipe = {
                {'', 'default:stone', ''},
-               {'buckets:bucket_lava', 'hyruletools:pendant1', 'buckets:bucket_lava'},
+               {'bucket:bucket_lava', 'hyruletools:pendant1', 'bucket:bucket_lava'},
                {'', 'default:stone', ''},
        }
 })

[task] define contribution and guidelines

REASON:

the mod of fire was feaured with fake flame in commit c3c91d0 but was not pointed in the changelog. this is some of the mistakes we must avoid , updated in 43c522c i will do a document for contribution guidelines later

of course we understand we have issues and busy time but well this kind of mistakes provide more problems

Rain falls through slabs and slopes

I created a house and used slopes and slabs on the roof. When it rains, the rain goes right through the slabs and slopes. I understand that both of these nodes are semi-transparent, but I have not experienced this issue before.

[bug] Undeclared global variable "hyrule_weather" from twilight

2022-07-21 13:56:10: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
2022-07-21 13:56:13: WARNING[Server]: Undeclared global variable "hyrule_weather" accessed at ...es/minetest-game-LegendofMinetest/mods/twilight/init.lua:144
2022-07-21 13:56:15: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'twilight' in callback environment_Step(): ...es/minetest-game-LegendofMinetest/mods/twilight/init.lua:144: attempt to index global 'hyrule_weather' (a nil value)
2022-07-21 13:56:15: ERROR[Main]: stack traceback:
2022-07-21 13:56:15: ERROR[Main]: 	...es/minetest-game-LegendofMinetest/mods/twilight/init.lua:144: in function <...es/minetest-game-LegendofMinetest/mods/twilight/init.lua:91>
2022-07-21 13:56:15: ERROR[Main]: 	/usr/share/games/minetest5/builtin/game/register.lua:429: in function </usr/share/games/minetest5/builtin/game/register.lua:413>
2022-07-21 13:56:15: ERROR[Main]: stack traceback:

[task] WIP: 3d armor code check and possible update

as doomed said:

There's a few things you've mentioned now which are not really 'bugs' but are actually intended behaviour. For example, the armour cannot be worn in creative, because the player doesn't need it. If you disable creative, you can wear armour. This is how the original armour mod works.

ok i guessed from the beggining XD so then i must have checks for when i try to upgrade or updated the 3d armor mod (either for current game engine 0.4.X or when we ported to 5.X due 5.X will need a forced 3d armor upgrade)

so 3darmor is a pending task

[bug] Spawned bookshelves (and similar blocks) cannot be used

Rightclicking on bookshelves (and other “usable” blocks) does not work if they have been placed by the mapgen. The player has first to dig, then place them again. After that, they can be rightclicked to access its inventory.
Tested in v2.

Bad or low-quality item names

These are all actual item names:

  • “doomshrooms_mushpick”
  • “magicpowder”
  • “seedsatchet(ember)” and similar: Missing space. Also, this is a very odd name. I would suggest something like “Seed Bag (Ember)”
  • “Cave Crystal”: Identical name for 3 different items
  • “Exotic”: should be “Exotic Fish” or somthing like this
  • “tall mushroom 2” doesn't sound very creative ;-)

And in general, some item names may need a general rewrite for a consistent style. This subgame can't decide whether to capitalize every word, or only use lowercase.

Version 2.

Something different with a random call?

2018-06-28 15:35:46: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_loz' in callback luaentity_Punch(): ...games/LegendofMinetest-master/mods/mobs_redo/api.lua:338: bad argument #2 to 'random' (interval is empty)
2018-06-28 15:35:46: ERROR[Main]: stack traceback:
2018-06-28 15:35:46: ERROR[Main]: [C]: in function 'random'
2018-06-28 15:35:46: ERROR[Main]: ...games/LegendofMinetest-master/mods/mobs_redo/api.lua:338: in function 'item_drop'
2018-06-28 15:35:46: ERROR[Main]: ...games/LegendofMinetest-master/mods/mobs_redo/api.lua:406: in function 'check_for_death'
2018-06-28 15:35:46: ERROR[Main]: ...games/LegendofMinetest-master/mods/mobs_redo/api.lua:2067: in function <...games/LegendofMinetest-master/mods/mobs_redo/api.lua:1949>
2018-06-28 15:35:46: ERROR[Main]: [C]: in function 'punch'

Enchanting table does not work

I can place a tool in the enchanting table but it does not accept rupees (neither red, blue, green or nyan) in the right slot.
Tested in version 2.

Overfull experience bar

The experience bar (?) at the bottom can become overfull when using the triforce many times. It doesn't seem to ever end.

Tested in version 2.

I found a few bugs and problems

First is cuccos they don't seem to spawn but normal chickens do (also normal chickens shuld be removed)

Octorok projectiles don't hurt the player

Server crashes very often

Hello everybody

I like this subgame, great works! I'm testing it Just for curiosity but the server crashes very often.

On the logs I have the following:

2017-12-14 03:45:06: ACTION[Server]: Giving initial stuff to player pablo
2017-12-14 03:45:06: ACTION[Server]: pablo [x.x.x.x] joins game.
2017-12-14 03:45:06: ACTION[Server]: pablo joins game. List of players: pablo
2017-12-14 03:45:06: ACTION[Server]: pablo has unlocked award Welcome!
2017-12-14 03:45:07: ACTION[Main]: [playereffects] Server shuts down. Rescuing data into playereffects.mt
2017-12-14 03:45:07: ACTION[Main]: [playereffects] Wrote playereffects data into LegendofMinetest/playereffects.mt.
2017-12-14 03:45:07: ACTION[Main]: [fishing] Server shuts down. saving trophies table
2017-12-14 03:45:07: ACTION[Main]: [mana] Server shuts down. Rescuing data into mana.mt
2017-12-14 03:45:07: ACTION[Main]: [mana] Wrote mana data into LegendofMinetest/mana.mt.
2017-12-14 03:45:07: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'hyrule_weather' in callback environment_Step(): ...n/../games/LegendofMinetest/mods/hyrule_weather/init.lua:40: attempt to index local 'water' (a nil value)
2017-12-14 03:45:07: ERROR[Main]: stack traceback:
2017-12-14 03:45:07: ERROR[Main]: ...n/../games/LegendofMinetest/mods/hyrule_weather/init.lua:40: in function 'apply_weather'
2017-12-14 03:45:07: ERROR[Main]: ...n/../games/LegendofMinetest/mods/hyrule_weather/init.lua:181: in function <...n/../games/LegendofMinetest/mods/hyrule_weather/init.lua:150>
2017-12-14 03:45:07: ERROR[Main]: /home/peppino/minetest/bin/../builtin/game/register.lua:412: in function </home/peppino/minetest/bin/../builtin/game/register.lua:392>
2017-12-14 03:45:07: ERROR[Main]: stack traceback:

Do you know what can cause this issue and how can I solve?

My server version is:

Minetest 0.4.16 (Linux)
Using Irrlicht 1.8.3
Build info: VER=0.4.16 BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="."

[bug] assertion failed from auth - no mor trace - MT 0.4

This has no reason or more traces.. we are in further investigations.. possible to that game only will work with 0.4.17 (no 0.4.15 compatible way) and 5.2 only

2022-07-21 13:23:45: ERROR[Main]: ModError: Failed to load and run script from /usr/share/games/minetest/builtin/init.lua:
2022-07-21 13:23:45: ERROR[Main]: /usr/share/games/minetest/builtin/game/auth.lua:30: assertion failed!
2022-07-21 13:23:45: ERROR[Main]: stack traceback:
2022-07-21 13:23:45: ERROR[Main]: 	[C]: in function 'assert'
2022-07-21 13:23:45: ERROR[Main]: 	/usr/share/games/minetest/builtin/game/auth.lua:30: in main chunk
2022-07-21 13:23:45: ERROR[Main]: 	[C]: in function 'dofile'
2022-07-21 13:23:45: ERROR[Main]: 	/usr/share/games/minetest/builtin/game/init.lua:24: in main chunk
2022-07-21 13:23:45: ERROR[Main]: 	[C]: in function 'dofile'
2022-07-21 13:23:45: ERROR[Main]: 	/usr/share/games/minetest/builtin/init.lua:38: in main chunk

New update?

@D00Med I think we should release a small update that fixes a couple of problems and adds a couple of features

Like particle glow
And maybe the climbing mechanic from breath of the wild

Many issues with crafting grid

Recipes in the 2×2 crafting grid behave oddly.
Try to craft a torch. You can't just place a coal lump (C) and a stick (S) on top of each other.
Instead, you have to place it like this:

C_
_S

The recipe seems to be correct, because in the 3×3 grid, it works as expected.

I also noticed the same behaviour with other 1×2 recipes (like the torch).

There is another issue which allows the player to shift-click items into the 2×2 grid even when it is full. Very weird.
Also, if the player placed an item in the bottom right slot in the crafting table, then closes it and opens the normal player inventory again, crafting becomes impossible

Tested in version 2.

HINT: Based on my experience, I had a very similar issue with my own subgame. I figured out that the game failed to correctly set the inventory size and width after swithing between crafting table and normal inventory. The solution for me was to update the player's inventory size whenever it was required.
As changing the inventory size causes a lot of trouble when you keep items inside it, my subgame will also auto-drop all items which are still left in the crafting grid slots after closing.
There is a LOT of weird behaviour when leaving items in the crafting grid and then switching to the other crafting grid size. See for yourself if you want to use this solution, or maybe come up with something else.

[bug] Unknown node: fire:basic_flame for MT5 engine

Working on this.. from tenplush1 mods.. seems a missing alias.. will be fixed later

2022-07-21 13:22:47: ERROR[Main]: ModError: Failed to load and run script from /home/general/.minetest5/games/minetest-game-LegendofMinetest/mods/mobs_redo/init.lua:
2022-07-21 13:22:47: ERROR[Main]: Unknown node: fire:basic_flame
2022-07-21 13:22:47: ERROR[Main]: stack traceback:
2022-07-21 13:22:47: ERROR[Main]: 	[C]: in function 'get_content_id'
2022-07-21 13:22:47: ERROR[Main]: 	...es/minetest-game-LegendofMinetest/mods/mobs_redo/api.lua:2770: in main chunk
2022-07-21 13:22:47: ERROR[Main]: 	[C]: in function 'dofile'
2022-07-21 13:22:47: ERROR[Main]: 	...s/minetest-game-LegendofMinetest/mods/mobs_redo/init.lua:5: in main chunk
2022-07-21 13:22:47: ERROR[Main]: Revisa debug.txt para más detalles.
2022-07-21 13:22:47: ACTION[Main]: Server: Shutting down

High digging time of pot

The breakable pots (with rupees inside) have a high digging time, even a diamond pickaxe takes unusually long (much longer than stone).
Tested in version 2.

Artificial hive (xdecor) does not work

I waited for a very long time after placing an artificial hive but it never produces honey.

This bug is inherited from xdecor:
minetest-mods/xdecor#75

The game appears to have two hives anyway, I don't see the point. Maybe just removing the xdecor hive would be the simplest fix.

Game completely screws up after using magic mirror

If you use the magic mirror, the game just completely screws up:

First, it teleports you to a strange red biome (so far so good), but you spawn WAY above ground (it's a wonder you survive the drop).
But soon after you teleport, the place is quickly overpopulated with hundreds of mobs, and Minetest becomes really slow. I sometimes see that Minetest attempts to delete entities because of overcrowded areas. Sometimes Minetest stops responding altogehter, and I have to restart.

It's pretty safe to say that using the magic mirror at the current stage is making the game very unstable.

Tested in v2.

Game crashes when using saddle

Hi, I've been playing your subgame with my girlfriend, and noticed that there were horses (presumably from kpgmobs?), and when I tried to put a saddle on one, it crashed the game. I noticed that there were actually two different saddles, though they looked the same. Maybe they just have different IDs? Well the first one "works" (at least until using it crashes the game), but the other one does nothing.

Also, the yellow ocarina that should spawn a horse says the entity is not defined.

image

image

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