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lively-epsilon's Issues

Whish List (because Christmas and so on,...)

  1. Production, I´d love a hook or something so i can actually "produce" like CPU ships. (with order definition and so on, so a hook for functions would be nice)

  2. Ships AI, it would be nice if there would be a code to tell CPU ships (Trader/Merchants/Miners) if there is a CPU ship which they are could colliding with and getting both ships stuck, they first both turn into opposing heading and second fly "right" to avoid contact. this should work for ships who try to dock "on" each other and also getting stuck. After this they should go back to their AI mission (trader/merchants/miner/whatever)

3.Set Comms of the ships to default. Right now they all say "Hello World". The hook is nice, but should be "optional" for the enrich function.

cool

cool cool cool

can't run tests

I'm new to lua. I'm trying to run the tests after installing luarocks and busted.
at the project's root I run busted test, and I get errors of the form:

Error → test/cron_spec.lua @ 1
Cron
./src/lively_epsilon/init.lua:47: module 'utils' not found:No LuaRocks module found for utils
        no field package.preload['utils']
        no file './src/utils.lua'
        no file './src/utils/utils.lua'
        no file './src/utils/init.lua'
...

if I comment out "utils.lua" line in init.lua, I get most of the tests passing, but 1 failure:


Failure → test/util_spec.lua @ 161
Util mkString() with lastSeparator parameter should return a string for three values when using an indexed table
test/util_spec.lua:164: Expected objects to be equal.
Passed in:
(string) 'one, two and three'
Expected:
(string) 'two, three and one'


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