Giter Club home page Giter Club logo

nios_duino's Introduction

About NIOSDuino

NIOSDuino is an adaptation of Arduino core libraries which run on a system built with Qsys tool (formely SoPC Builder) from Quartus Prime. This enables Arduino code to be reused on Intel (formely Altera) FPGA development boards and the Arduino hardware modules (or shields) to be used with FPGA boards.

Getting started

Here's a quickstart guide which should get you started if you have an FPGA board with an optional SDRAM chip. If you're planning to purchase a dev board, consider reading the Hardware section below first.

  1. Install Quartus Prime with support package for your FPGA. I used version 17.0 with a MAX1000 dev board based on MAX 10.

  2. Create/open a project with pin assignements corresponding to the dev board that you have.

  3. Run Qsys tool and open nios_duino.qsys. Generate the HDL (and the symbol, if you plan to use graphical schematic editor).

  4. Instantiate the generated system in your project and connect its outputs to FPGA pins. If your board has LEDs, connect one to PIO[13].

  5. Build the project and program the FPGA.

  6. Open the NIOS II Eclipse IDE. Create a BSP (board support package) and NIOS II application project from template. If you have less than 100KB of RAM (typically, when using on-chip memory), pick "Hello world small" as a base, otherwise pick regular "Hello world". Set the STDIN/STDOUT to jtag_uart_0, and system timer to timer_0. Additionally, if you have picked "Hello world small", go to BSP advanced settings and enable C++ support.

  7. In the NIOS II Application project, remove hello_world.c file, and add files from nios_duino folder, keeping the folder structure. Then add a few settings to project properties:

  • add -std=gnu++11 to the compiler switches

  • add definitions: __AVR__ and ARDUINO=185 to C and C++ symbols

  • add "arduino" folder and folders of libraries you're going to use (e.g. "arduino/SPI/src") to C and C++ include directories

  • enable dead code elimination with -ffunction-sections and --gc-sections

The easiest way to do this is to edit the following lines in the Makefile:

ALT_INCLUDE_DIRS := arduino arduino/Wire/src arduino/SPI/src
ALT_CXXFLAGS := -std=gnu++11
ALT_CPPFLAGS := -D__AVR__ -DARDUINO=185 -ffunction-sections
ALT_LDFLAGS := -Wl,--gc-sections
  1. Complile and run the software. You should see the LED you've connected to PIO[13] blinking, and a timestamp should be printed to the Eclipse console every ~2 seconds. Use this timestamp to calibrate the delay() and delayMicroseconds() macros so that delay(1000) corresponds to one second.

Hardware

NIOSDuino should run on any dev board with an FPGA capable of implementing a NIOS II CPU, enough on-board memory to run the code, and enough flash storage if you want your code to be persistent.

  • FPGA - the smallest NIOS II CPU implementation requires just under 5K LEs, so the FPGA you choose must be at least that big. If you plan to build custom peripherals, or you want to be able to comfortably debug your system with SignalTap, you should get a bigger chip. MAX 10 devices are particularly interesting if you need the ADC functionality or persistent flash storage, since these are built it. Note that this only applies to "Analog" (featuring ADC and Flash) and "Flash" (Flash only) variants. The "Compact" MAX 10 variant will have no ADC and very little internal flash.

Also check that the IO voltage supported by the FPGA is compatible with the external hadware modules you have. Typically, 3.3V modules work fine with FPGAs which support 3.3V IO.

Older Cyclone II family is no logner supported by new versions of Quartus IDE, and older Quartus versions don't have the toolchain extensions (like C++1x) that recent Arduino code requires. While it's still possible to run some older Arduino libraries using the old toolchain, it was decided it's not worth the effort, so Cyclone II is not supported.

  • RAM - NIOSDuino requires much more RAM than Arduino. Unless you have flash which supports code execution, all program code will have to reside in RAM, plus there's a lot of overhead in using HAL functions to mimic the AVR library API. When using small C library and optimization (-O3 or -Os), a typical Arduino program should fit into ~64KB. With standard C library and light optimization (-01) you will need 128KB or more.

If you execute the code from flash, much less RAM is needed, but you will still need more than a real Arduino has, because of the API overhead. Pretty much any FPGA capable of implementing a NIOS II CPU will have at least 32 KB of on-chip RAM, which is enough for typical Arduino programs.

Debugging your software is much easier when the code resides in RAM, so consider getting a dev board with enough on-chip RAM or on-board SDRAM even if you want the execute the code from flash in the end.

Note that Intel FPGAs provide on-chip RAM as M9K blocks, so you must divide your FPGA RAM capacity in kbits by 9 (and not by 8) in order to get the usable capacity in KB.

  • Flash - SRAM-based FPGA dev boards have EPCS/EPCQ serial flash chips for FPGA configuration, which can also be used as program storage. Typically, you don't want to execute code "in-place" from flash, which is slow and cannot be programmed by the debugger. Rather, you will want to use a "boot copier" which copies flash contents into RAM on a reset, and then runs the code from RAM.

MAX 10 FPGAs (except for "Compact" variant) have internal flash storage (CFM/UFM) which can be used as program flash.

Cheap Cyclone dev boards come with EPCS4 chip which only provides 512kB of storage shared between the FPGA configuration data and the software, so it will probably be not big enough. Try to get at least EPCS16 if you plan to store your code on the board. EPCS16 is also the smallest external serial flash with in-place code execution support.

SoPC

This project includes a sample SoPC system which should suit most boards. Before it can be used, you should remove components for peripherals not supported by your dev board and those you don't plan to use, and configure the remaining components to suit your hardware and needs as described below:

  • NIOS CPU. Only the "tiny" variety is available without restrictions, bigger varieties will be either time-limited or only work while the JTAG cable is connected if you use free edition of Quartus.

  • SDRAM controller. This is an interface to common single data rate SDRAM chips. Make sure to go though its options and set up the RAS/CAS latency and address / data width corresponding to your SDRAM chip. On many boards, running SDRAM at higher frequencies requires a separate clock with a phase shift compared to system clock: refer to a sample project for your dev board to find out what the correct PLL settings are. Remove the component if your board doesn't have SDRAM or you don't use it. If you have SRAM, rather than SDRAM, you need to use a generic tri-state controller instead (again, the sample project for your board is a good start).

  • On-chip RAM. This component could be used to store data and / or code of NIOS II CPU, and on systems with no flash memory it can be used to emulate the EEPROM. Its size should be adjusted depending on the usage. If, at the end of the synthesis your FPGA still has unused M9K blocks, you will likely want to increase the size of your on-chip RAM.

  • PIO. This component can emulate the digital pins of Arduino, so it's required for pretty much anything. Make sure it's configured as Bidir, with bits which can be set/reset individually. You will have as many digital IO pins as you have configured, with a max of 32.

  • PWM. This component provides you with output pins supporting PWM functionality, such as analogWrite() and tone(). Unlike other components, this one is not standard and must be obtained separately. Refer to its own README file for instructions.

  • ADC. Provides an interface to built-in ADC block in MAX 10 devices. The analog pin locations are fixed, however, you can configure a mapping between analog pins and software ADC channels in the Sequencer tab.

  • JTAG UART, 16x2 LCD or any other compoment which can be selected as STDIN/STDOUT.

  • UART, SPI and I2C controllers. These will be used to interact with hadware modules you want to connect to your dev board. It is recommended to make UART baud rate software-configurable. It should be possible to include several UARTs and easily integrate them in Arduino framework as Serial1, Serial2, etc.

Note that I2C requires pull-up resistors on SDA and SCL pins to function. You may get away with enabling internal pull-ups in the FPGA, but it's recommended to solder actual 5-10kOhm resistors. Open-drain pins can be implemented as described here.

  • Timer. This will enable time-related functions, such as millis() and delay(). It is expected to be configured with a period of 1 ms.

  • EPCS/EPCQ controller (not included). If your board uses an EPCS/EPCQ device for FPGA configuration, you may use it to store the FPGA configuration and your software simultaneously. In such case, you should add a corresponding component to your Qsys system and point the CPU reset vector to it.

  • UMF controller. This component provides access to user-mode flash memory in MAX 10 FPGAs, which can be used to store your software and also to emulate EEPROM (the latter is not implemented yet).

Software

The goal of NIOSDuino is to allow Arduino sketches to run with minimum modifications or none at all. Usually, all you need to do is to rename the sketch file from *.ino to *.cpp and compile. Some sketches rely on the Arduino IDE preprocessing to access the necessary include files. Eclipse will not do that for you, so if you see errors when compiling your sketch, try adding the following to the beginning of the file:

#include <Arduino.h>

Also make sure you declare all your functions which are called from setup() and loop() before they are used.

Additional libraries you'd like to use should be copied to your project folder. Then you'll have to update the Makefile to include new header files locatons to ALT_INCLUDE_DIRS and new rules to build the *.cpp files (which is done by right-clicking on your Eclipse project and selecting "Refresh").

Unlike actual AVR chips, Qsys components don't share pins with each other. This means you can use all the PIO/PWM/SPI/UART pins in parallel. There's also no need to e.g. configure the direction for SPI/UART/PwM pins. Note that existing libraries may still assume that shared pins are used, and configure random PIO pins in a way that would be required on AVR. This is usually not a problem, but it may have undesired side-effects in some cases.

Digital pins are accessible by index, starting from 0. That is, digitalWrite(0, LOW) will set PIO pin 0 to LOW. Macros like digitalPinToPort() and portOutputRegister() are also provided, but remember to update port data types from uint8_t to uint32_t.

PWM pins are separate from PIO pins (so digitalWrite(pin, LOW) doesn't stop the output started by analogWrite(pin, duty_cycle)). You will not be able to reconfigure PWM pins as inputs. If you need to output constant LOW/HIGH levels, use analogWrite(pin, 0) and analogWrite(pin, 255) respectively.

ADC pins are continuously polled by the sequencer, and are accessible via analogRead(pin), where pin corresponds to the index of the respective channel in the sequencer, starting from 0. The refresh rate will depend on the ADC module configuration and the number of channels. A single channel can be continuously sampled at 1MSps.

Hardware UARTs are accessible as Serial0, Serial1, etc. Only the baudrate setting is taken into account in SerialN.begin(), bit settings have to be configured in Qsys and cannot be changed at runtime.

Serial is whatever component you chose as STDIN/STDOUT, which can be a UART, a JTAG UART (default) or even a 16x2 LCD. Obviously, any baudrate or bit settings given in Serial.begin() are ignored for non-UART hardware. If a hardware UART is to be used in a sketch which refers to Serial, and you don't want to reconfigure STDIN/STDOUT, you can

#define Serial Serial0

Note that the same UART should not be used as STDIN/STDOUT and as SerialN device at the same time.

SPI controller manages 3 pins - MISO, MOSI and CLK. Chipselect signal (SS or CS) is not used and should not be routed to an FPGA pin. Arduino libraries typically expect the user to assign a regular diginal IO pin to be used as chipselect. As a consequence, transaction management mechanism of SPI controller is not used.

I2C controller currently implements an ugly hack to get around a limitation of the HAL driver: when an empty (address-only) transfer is submitted to endTransmission(), an extra byte is transmitted before the stop sequence. This is notably required for I2C scanners to work, since they typically use zero-length transfers to detect I2C slaves.

EEPROM emulation requires either internal flash memory, or a RAM block which is not cleared on a CPU reset. This memory must hold a section with (NOLOAD) directive to avoid being zeroed by the startup code.

Disclaimer

This is a personal project which is not endorsed by or affiliated with either Arduino or Intel, who have no obligations to provide you with technical support or warranty in regards to this library, even if you are entitled to a warrany or support in regards to their own products.

If you have bug reports or feature requests, feel free to open a new issue. General support questions can be asked here too, however, if you're familiar with https://electronics.stackexchange.com/ or https://arduino.stackexchange.com/, I advise you to post such questions there, provided that they are on-topic on these sites, as doing so will promote the project and you're likely to get an answer much quicker from a larger community. Make sure to write your question in a way that it can be understood without any prior knowledge of this project, and that makes it clear what your specific problem is and what you have tried to solve it. You can always come back here if your question doesn't get an answer on Stack Exchange, but avoid double-posting from the start.

nios_duino's People

Contributors

dimag0g avatar alpensalamander avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.