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Zyin's HUD adds useful information and additional hotkeys. Designed with the advanced Minecrafter in mind.
This project forked from liushuyu/zyinhud
Zyin's HUD adds useful information and additional hotkeys. Designed with the advanced Minecrafter in mind.
I'm Bob9154 from MinecraftForum :)
I corrected some worng translation
here is the new version
http://goo.gl/pzMMmB
Placed string (tripwire), will "disappear" when reconnecting to a server. The hitbox also "disappears", however, it is still there, as it can still be triggered by walking over it or dropping an item on it
Place string on the ground, then leave and join again. Observe that the string is now invisible. I have tested this on a vanilla server, and one running Paper Spigot. This is using mod version 1.5.3.10.
Works as intended, but adding Liteloader to the mix breaks it.
When install betterFPS & MO'S CREATURE and this mod,create or enter a new world (must enter a exsit world or create a new world to reproduce this bug ,only press " options" but without entering an exsist world willl lead a failure reproduce ;), zyinhud button take the place of button of betterfps,and button of better fps was in wrong place where cover by mo'creature button(globle mod 0ption)
see the pic below
https://i.imgur.com/WGtYENN.png
Since 1.8 this mod doesnt show breeding timers on mobs but only icons. And even the icons are shown all time even if breeding is impossible.
Is it possible to fix this issue and get back pre 1.9 functionality?
I tried a modification of some of the options in the mod, got crash on the save. Linux, MC 1.10.2, connected to a local server game. The crash report looked like:
The latest.log was:
Crashes as well with the ESC key after no modifications made. Also, got a crash when trying to select items on the 2nd menu page (like trying to display the ender pearl aid, or eating aid, maybe others).
I'm off to try updates by changing the config file with a text editor. Thanks
I have asked around with the logs in hand (so to speak) and no one seems to want to help...
the latest for 1.10.2 crashes when in the world and on the main screen's options menu the FOV bar if clicked on will crash the game... I have responded about this on the Minecraft Forums, currently 2nd to last comment with the link to another post to the crash log.
Just as described. If you have any type of axe and a sword in your hotbar, the weapon swapper key will prefer the axe and not even notice that there is a sword in your hotbar. When togging weapons, the key will select the axe first, then the bow, when the sword should be selected first. Even max sharpness diamond swords will be passed over in favor of a wooden axe.
It'd be useful to have an option to see which direction a block is facing from within Zyin's HUD. F3 just leaves so much to be desired. Necessary for proper glazed terra cotta placement patterns. Thanks!
Let me know if this is a known issue or I am doing something wrong. I can provide more details if needed.
I consider this mod to be a "must have" mod. Please update it to 1.12.2.
Thanks and thanks for this awesome mod!
Hi, as of MC 1.9+, mojang nerfed the horse jump strength.
For a horse with an internal value of jump strength of 1.0, ZynsHud shows a block jump height of 5.92. But the actual jump strength in 1.9+ is ~5.29.
The new formula for jump strength in blocks is (source):
double jumpHeightInBlocks = (-0.1817584952 * Math.pow(x, 3)) + (3.689713992 * Math.pow(x, 2)) + (2.128599134 * x) - 0.343930367;
where x is the internal jump strength ranging from 0.4 to 1.0. (should be double x = horse.getHorseJumpStrength()
);
I wanted to give you a pull request, but the ZynsHud version I build from source code caused the game to crash on startup, thus I created this ticket. All I changed was AnimalInfo.GetHorseMaxJump();
, but that didn't work.
Very minor issue with the potion timers portion of the HUD. The text starts blinking when the timer for potions gets down to 15 seconds. This is useful for potions as it's plenty of warning to fish the next one out if you need constant coverage (working in lava with fire resist, etc), but it's very problematic for beacons. The timer for beacons when in range runs from 16 seconds down to 12 seconds before being renewed, so the text flickers in a rather distracting manner.
I know there's an "ignore beacon effects" option, but I like to have the beacon timer visible because it's helpful for finding the edge of the beacon range. Would it be possible to add an option to adjust the time criteria for potion text flashing? Personally I'd love to pin it at 10 seconds - still plenty of time for getting the next potion out - but I know there's no way to get everyone to agree. It seems like an odd omission given just how comprehensive the customization options are for the rest of the mod.
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