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Home Page: https://www.webfun.io
Reimplementation of the Desktop Adventures game engine for the web.
Home Page: https://www.webfun.io
It may make sense to upstream your spec into https://github.com/kaitai-io/kaitai_struct_formats/
At some point I find and repair a little ship that takes me to a remote area of the map. On the map the ship's original zone appears as a filled-in doorway but the ship's destination zone appears as an empty doorway and clicking on it says, "requires a valuable" even though there is nothing to do on that zone.
At some point I find and repair a little ship that takes me to a remote area of the map. When returning from the remote area to where I first found the ship, the ship flies onto the screen and makes a U-turn and Luke steps out but then Luke instantly disappears and then a duplicate ship flies onto the screen just like the first. Then Luke steps out for reals.
Someone asked me to fix his car and he'd give me a Droid Caller. Clicking on the car gives the message, "Here's the problem... a Locomotor should take care of it!" I got a Locomotor and used it on the car and the car itself gave me a Droid Caller. Clicking on the car still gives the same message and clicking on the guy says, "Fixed is it?" and Luke replies, "No, not yet..."
Are there any plans to make larger worlds, which may require different players to work together via websocket based multiplayer? A puzzle might be more interesting to solve if a specific player may only perform specific actions if his character class is right.
There's a walled off area with a crack in the wall that says, "The wall looks kind of weak here..." I used a Beamdrill on the wall and instead of opening the wall, it turned the Beamdrill into a Pile of Credits and also gave me a Power Terminal, even though I can still see a Power Terminal inside the walled off area.
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