Comments (2)
Shader Graph doesn't seem to collect keywords from nested subgraphs, so if you're using the Main Light Shadows
node in a subgraph that might be why. You can manually add the keywords to the Blackboard :
For shadows to work in the Unlit Graph, the following keywords must be defined in the blackboard :
- Enum Keyword, Global Multi-Compile "_MAIN_LIGHT", with entries :
- "SHADOWS"
- "SHADOWS_CASCADE"
- "SHADOWS_SCREEN"
- Boolean Keyword, Global Multi-Compile "_SHADOWS_SOFT"
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thank you, sorry for your time, this is a wrong call. I don't know why my graph has receive shadow set to off. it's ok now.
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Related Issues (18)
- Additional light shadows not working 2020.2f1 and 2021.1.0b3 HOT 4
- Baked Toon HOT 1
- Spot lights projecting light through objects HOT 3
- Subtractive lighting not supported HOT 2
- shadows not working HOT 1
- Forward+ HOT 3
- is additional light shadow node possible? HOT 3
- Vertex Lit Support HOT 1
- Shadow shaders break in URP 14.0.9 HOT 1
- Does not work / Examples are all pink HOT 1
- Depth and Normal Bias don't seem to affect the result HOT 1
- Question about MainLightShadows HOT 4
- VERSION_GREATER_EQUAL doesn't exist
- Deferred Rendering?
- Invalid subscript 'ShadowCoord' compilation error for unlit graph in 2020 LTS/URP 10.8.1
- Getting shader include errors with URP 13.1.8 HOT 1
- Additional light not working on Android build target
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