(Beware of horrible code) + (Might not work anymore(?))
This project is just a little challenge that I set for myself and is a proof of concept more than anything else as is really inconvenient to use and serves no real purpose.
1: Specify the piece you want to move with its corresponding letter (King = K, Queen = Q, Rook = R, Bishop = B, Knight = N, Pawn = P).
2: Square the piece to move is currently on in the format: row (letters A-H) column (1-8). Ex.: C5
3: Square to move the piece on (for format see point 2)
A possible move could look something like: PE2E4, NB1C3 (Capitalization does not matter)
The format for castling is O-O for a short castle and O-O-O for a long castle (notice that these are capital o's instead of zeros)
This version uses the fastest version of Stockfish 12 as it's engine (may not be compatible with older cpu's). The depth is set to 14 by default.
dnb: Redraws the board
rtb: Rotates the board 180°
fen: Creates an fen of the current position and copies it to the clipboard
ext: Exits the current game and returns to the main menu
Resizing the window will introduce weird color bugs in the board pattern which can be resolved by entering the dnb command.
Resizing the window while the board is being drawn results in even weirder background color bugs. In that case entering just the dnb command will not always work. You can solve that bug by selecting the miscolored background and entering the dnb command afterwards.