Comments (2)
I can further observe this issue by the symptom that initializing the state machine inside gl.js
wrapper function init_GL_context()
results in further errors and failures if either one of these is used:
glVertexPointer(4, GL_FLOAT, 0, null);
glColorPointer(4, GL_FLOAT, 0, null);
//[14:27:41.649] Error: invalid arguments @ gl.js:391
from opengl-js.
Cannot seem to reproduce this issue these days.
Maybe it was fixed by accident during one of the rewrites; maybe it was a bug in the Windows driver.
I'll wait until something solid and repeatable comes up during development again.
from opengl-js.
Related Issues (9)
- GLSL sometimes fails to read attribute locations. HOT 4
- Client-side emulation of vertex arrays is not present.
- pixel transfers not implemented
- Memory allocation is unstable and might leak. HOT 1
- glColor4f only updates 1 of the 3 possible vertex size state combinations. HOT 1
- Broken glDrawElements on implementations with deferred rendering. HOT 1
- "packing limits" for GLSL programs?
- Blocked by LibreJS HOT 1
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from opengl-js.