Comments (1)
The issue is now fixed as a result of 774d77b.
glColor4f
now temporarily calls glUseProgram
for each of the 3 possible and reachable vertex programs using static, uniform color (without dynamic vertex color shading or color arrays, in which case (q != 0) & (qx != 0)
). In the process, I am allowed to upload the constant color to all 3 vertex programs, then safely return to the original vertex program state as of before entering the wrapper call to this function.
from opengl-js.
Related Issues (9)
- GLSL sometimes fails to read attribute locations. HOT 4
- Client-side emulation of vertex arrays is not present.
- pixel transfers not implemented
- Memory allocation is unstable and might leak. HOT 1
- Broken glDrawElements on implementations with deferred rendering. HOT 1
- Command ordering glitch with EnableClientState and ColorPointer. HOT 2
- "packing limits" for GLSL programs?
- Blocked by LibreJS HOT 1
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from opengl-js.