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reactor-knockoff's Issues

cant remover items on phone

I love this game and can't find anything as good on android would it be possible to add a way to remove/sell stuff as a toggle as haven't got the ability to right click on mobile or tablet.

Perpetual Reflectors is useless

Reflectors do nothing on cool surfaces and they don't get replaced on hot surfaces. So why did I just spend a billion on a pointless upgrade?

Import Overwite existing

Sometimes when you import a save from some time ago or a save you could just made a few hours ago that has some minor changes to the current, it will potentially combine both the current and the imported save's data. This can result in somethings just not working and the user having to manually clicking Reset Game.

reflectors do not deteriorate

i find that every type of reflector in the game does not lose any durability no matter how much time it is next to a component this makes certain upgrades useless and a waste of money i am unsure if this is a glitch or a bug but either way it's still manageable not having to replace reflectors

Links in about do not open

From issue #6:

Link in About tab are clickable but doesn't forward to websites (right click to open in new tab works flawlessly).

Typos in app.objectives.js

Line 130:
'Perchase a Perpetual power Cell upgrade'
Should be "purchase"
Line 203:
'Have at least 10 Capacitors your reactor'
"in your"

Access to Extreme Parts

Obviously the last tier takes time and a lot of EP, but I think I found a bug where I didn't need EP to actually research these parts. This can be seen in these screen shots where I put down the best possible neuron reflector without requiring research.

screenshot 2017-05-05 at 11 47 12

However when I do try to research it, it's like I've already unlocked everything.

screenshot 2017-05-05 at 11 48 44

Extreme capacitor goes negative?

When the extreme capacitor takes in too much heat, just as it's about to overheat its sell prices begin to go negative.
This might be caused by the sell equation not being scaled well to heat, I have no idea.
image

Problem with parts

From issue #6:

Also I had a situation when I was digging some EP's via Particle Accelerator - rather basic build:
HEAT WENT
HEAT EXCH
PART ACLT
DUAL DOLOR CELL

Setup whole row of these (with one tile space between each "EP column"). And it worked fine. Expanded one row. Added missing parts (with nuclear cell in the end) and it went KA-BOOM (as stated in particle acc description). Can't reconstrunct right now but I will try to do it again.

Animated parts

You can animate the gifs for reactor components.
Some simple editing in paint.net allows for fans to spin and so forth.
I was thinking of reactor cells emitting an unhealthy looking green glow.

Only problem I have found so far is that the alpha channels get ruined, not sure if it's the plugin I am using tho.
vent_1

UI issue on Firefox 87.0 x64

On the latest update of Firefox x64 (as of 2021-04-01), there's an issue about the UI in the Options.
When I press Export save or Import save, nothing seems to be happening afterwards at all, in fact nothing happened at all...

However, I tried with Chrome and everything still works as expected...

Non-active tiles can't be activated manually

Non-active tiles can't be activated manually, resulting in players ether waiting or forced to remove and place again.

the players should be able to manually activate the tiles or the tiles should all get activated when there is enough money instead of just one per tick.

Uneven balancing

It's hard to explain so I'll just show a screenshot:
http://i.imgur.com/9jlV8U3.png
This is stable at the moment, but if I were to add a few more batteries (or plates), the left heat exchanger would blow up first, followed by the top, bottom and then right (always in this order) after adding more batteries. Ratio of heat output of outlets to heat dissipation of vents stays the same (1 outlet per 16 vents).

Just to be clear, those heat vents are supposed to be enough to dissipate all the heat coming from the outlet, according to the numbers in the tooltip, so all the heat should be zero according to my understanding.

Bug in EP accounting?

I'm not sure how it's supposed to work, so I'm not 100% sure it's a bug, but I got a reactor into the Qa money range, and was able to build 32 1T particle accelerators, and keep them stable at 100% power. They seem to generate particles regularly, but don't increment the total.

I believe I've exported the local storage properly, and attached it to this issue.

rks-ep-problem.txt

Thanks! It's been a lot of fun.

It just broke

I came back to this after a year and i cannot place anything nothing at all. I don't know what broke but i would like it fixed.

Right click drag buy stuff instead of sell

Also, if you move the mouse even a little bit after selling while still holding the right mouse button, it would buy whatever you have selected.

Which make selling specific tile troublesome.

Collection of bugs/issues

  1. When hovering cursor over any menu element it does show its properties but when reflector depletes the top changes to "main" one (with options for reactor etc.).
  2. After buying Heat Control Operator (which name I would change to "Thermal Controller" but it's up to you) heat loss / tick value remain in the same spot (should be 0) and also when adding heat directly to reactor (via loose cell) the heat loss / tick value is changed to 1/10th of maximum heat capacity (see image below).
    http://i.imgur.com/fvQRf7I.png
  3. Link in About tab are clickable but doesn't forward to websites (right click to open in new tab works flawlessly).

Also I had a situation when I was digging some EP's via Particle Accelerator - rather basic build:
HEAT WENT
HEAT EXCH
PART ACLT
DUAL DOLOR CELL

Setup whole row of these (with one tile space between each "EP column"). And it worked fine. Expanded one row. Added missing parts (with nuclear cell in the end) and it went KA-BOOM (as stated in particle acc description). Can't reconstrunct right now but I will try to do it again.

I will add more bugs/issues when found.

Heat Control Operator bug

From issue #6:

After buying Heat Control Operator (which name I would change to "Thermal Controller" but it's up to you) heat loss / tick value remain in the same spot (should be 0) and also when adding heat directly to reactor (via loose cell) the heat loss / tick value is changed to 1/10th of maximum heat capacity (see image below). http://i.imgur.com/fvQRf7I.png

Unleashed Cells experiment causes decrease in Protium heat - until refresh

I was producing ~46 Qa per Quad Protium, and upon upgrading Unleashed Cells, it dropped to 8, or 12 or something I don't remember. If I save my game and refresh, they're at 92 Qa like I expect. The game is not paused and I can verify the math is right against the particle accelerators they were heating.

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