reactor-knockoff's Issues
Black Hole Particle Accelerator not visible in parts panel
It looks like an error in app.parts.js at the bottom.
category: 'singularity_harnessing',
should be:
category: 'particle_accelerator',
and
erequires: '',
should be:
erequires: 'particle_accelerator',
cant remover items on phone
I love this game and can't find anything as good on android would it be possible to add a way to remove/sell stuff as a toggle as haven't got the ability to right click on mobile or tablet.
Perpetual Reflectors is useless
Reflectors do nothing on cool surfaces and they don't get replaced on hot surfaces. So why did I just spend a billion on a pointless upgrade?
Import Overwite existing
Sometimes when you import a save from some time ago or a save you could just made a few hours ago that has some minor changes to the current, it will potentially combine both the current and the imported save's data. This can result in somethings just not working and the user having to manually clicking Reset Game.
reflectors do not deteriorate
i find that every type of reflector in the game does not lose any durability no matter how much time it is next to a component this makes certain upgrades useless and a waste of money i am unsure if this is a glitch or a bug but either way it's still manageable not having to replace reflectors
Links in about do not open
From issue #6:
Link in About tab are clickable but doesn't forward to websites (right click to open in new tab works flawlessly).
Typos in app.objectives.js
Line 130:
'Perchase a Perpetual power Cell upgrade'
Should be "purchase"
Line 203:
'Have at least 10 Capacitors your reactor'
"in your"
Access to Extreme Parts
Obviously the last tier takes time and a lot of EP, but I think I found a bug where I didn't need EP to actually research these parts. This can be seen in these screen shots where I put down the best possible neuron reflector without requiring research.
However when I do try to research it, it's like I've already unlocked everything.
Extreme capacitor goes negative?
Problem with parts
From issue #6:
Also I had a situation when I was digging some EP's via Particle Accelerator - rather basic build:
HEAT WENT
HEAT EXCH
PART ACLT
DUAL DOLOR CELLSetup whole row of these (with one tile space between each "EP column"). And it worked fine. Expanded one row. Added missing parts (with nuclear cell in the end) and it went KA-BOOM (as stated in particle acc description). Can't reconstrunct right now but I will try to do it again.
Only 1 tile (Fixed)
Animated parts
You can animate the gifs for reactor components.
Some simple editing in paint.net allows for fans to spin and so forth.
I was thinking of reactor cells emitting an unhealthy looking green glow.
Only problem I have found so far is that the alpha channels get ruined, not sure if it's the plugin I am using tho.
UI issue on Firefox 87.0 x64
On the latest update of Firefox x64 (as of 2021-04-01), there's an issue about the UI in the Options.
When I press Export save
or Import save
, nothing seems to be happening afterwards at all, in fact nothing happened at all...
However, I tried with Chrome and everything still works as expected...
Neutron Reflectors still broken
Non-active tiles can't be activated manually
Non-active tiles can't be activated manually, resulting in players ether waiting or forced to remove and place again.
the players should be able to manually activate the tiles or the tiles should all get activated when there is enough money instead of just one per tick.
Uneven balancing
It's hard to explain so I'll just show a screenshot:
http://i.imgur.com/9jlV8U3.png
This is stable at the moment, but if I were to add a few more batteries (or plates), the left heat exchanger would blow up first, followed by the top, bottom and then right (always in this order) after adding more batteries. Ratio of heat output of outlets to heat dissipation of vents stays the same (1 outlet per 16 vents).
Just to be clear, those heat vents are supposed to be enough to dissipate all the heat coming from the outlet, according to the numbers in the tooltip, so all the heat should be zero according to my understanding.
Reflector tooltip switches to nav when depleted
From issue #6:
When hovering cursor over any menu element it does show its properties but when reflector depletes the top changes to "main" one (with options for reactor etc.).
Offline ticks might stall for an unreasonable amount of time
This is my fault, There should probably be some ui that shown the offline tick process and allow stopping processing if the player wanted.
Black Hole Particle Accelerator doesn't actively draws heat
Black Hole Particle Accelerator's description
Actively draws %transfer heat from the reactor at the cost of 1 power per 1 heat.
It doesn't actually draws any heat from the reactor.
left+right click clearing tiles
when accidentally left, right clicking, it trigger the shift/double click feature clearing tiles that was hovered over.
replacing tiles doesn't reimburse money
When upgrading tiles, it doesn't return the money the old part costed.
import not working
Uncaught TypeError: $(...).showModal is not a function
https://cwmonkey.github.io/reactor-knockoff/js/app.ui.js:692
app.ui.js:692:29
https://cwmonkey.github.io/reactor-knockoff/js/app.ui.js:692
where you place components broke
Bug in EP accounting?
I'm not sure how it's supposed to work, so I'm not 100% sure it's a bug, but I got a reactor into the Qa money range, and was able to build 32 1T particle accelerators, and keep them stable at 100% power. They seem to generate particles regularly, but don't increment the total.
I believe I've exported the local storage properly, and attached it to this issue.
Thanks! It's been a lot of fun.
It just broke
I came back to this after a year and i cannot place anything nothing at all. I don't know what broke but i would like it fixed.
Shows options for things that aren't unlocked yet
Heat Control Operator bug
Heat Control Operator seems to be able to add heat to the reactor when I try to cool it.
Right click drag buy stuff instead of sell
Also, if you move the mouse even a little bit after selling while still holding the right mouse button, it would buy whatever you have selected.
Which make selling specific tile troublesome.
Collection of bugs/issues
- When hovering cursor over any menu element it does show its properties but when reflector depletes the top changes to "main" one (with options for reactor etc.).
- After buying Heat Control Operator (which name I would change to "Thermal Controller" but it's up to you) heat loss / tick value remain in the same spot (should be 0) and also when adding heat directly to reactor (via loose cell) the heat loss / tick value is changed to 1/10th of maximum heat capacity (see image below).
http://i.imgur.com/fvQRf7I.png - Link in About tab are clickable but doesn't forward to websites (right click to open in new tab works flawlessly).
Also I had a situation when I was digging some EP's via Particle Accelerator - rather basic build:
HEAT WENT
HEAT EXCH
PART ACLT
DUAL DOLOR CELL
Setup whole row of these (with one tile space between each "EP column"). And it worked fine. Expanded one row. Added missing parts (with nuclear cell in the end) and it went KA-BOOM (as stated in particle acc description). Can't reconstrunct right now but I will try to do it again.
I will add more bugs/issues when found.
Heat Control Operator bug
From issue #6:
After buying Heat Control Operator (which name I would change to "Thermal Controller" but it's up to you) heat loss / tick value remain in the same spot (should be 0) and also when adding heat directly to reactor (via loose cell) the heat loss / tick value is changed to 1/10th of maximum heat capacity (see image below). http://i.imgur.com/fvQRf7I.png
Upgrade cells between tiers
...That's pretty much it.
Unleashed Cells experiment causes decrease in Protium heat - until refresh
I was producing ~46 Qa per Quad Protium, and upon upgrading Unleashed Cells, it dropped to 8, or 12 or something I don't remember. If I save my game and refresh, they're at 92 Qa like I expect. The game is not paused and I can verify the math is right against the particle accelerators they were heating.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.