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modularvisiontracking's Issues

Add ball tracking

Adds a ball tracking function to the vision map, so you can easily select it if the game requires ball tracking

Add proper thread locking to code

above basically explains it.
we need locks in the code, so capture starts first then the process function.
and then the tracking processing functions then followed by the display thread.

just because the code is crashing when it starts. probably because the display thread is trying to grab an img with nothing in it.

Add a square tracking function

Adds a square tracking function to the vision map, so you can easily select it if the game requires square object tracking

add priority starting threads in the vision map

This allows to user to prioritise which threads start up first and/or which functions from that thread, e.g tape tracking is number 1, then ball tracking is number 2.

The hopes is that if we want to track a retro reflective ball, you want the retro tape tracking before the circular tracking.

i dunno just a thought i had. seems easy enough to implement

Fail to build

Hi, I've cloned this project both on Windows and Ubuntu 18.04 but I can't manage to build it. Here are the build's outputs :

Maybe I'm doing it the wrong way, but it seems to me that I followed the instructions as well as I could. Thanks in advance for your help.

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