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blacksun-framework's Issues

关于ReadMe

建议写明不修改硬盘snid和网卡id 会封号

如何获取KVM的内存地址映射?

我现在不知道怎么获得KVM的内存地址在主机地址的映射,直接看现成源码还是有点裂。问一下大佬是否有相关的教程推荐?这方面我并没有找到比较详细的教程。

Apex Legends has updated to the latest anti-cheat solution, EOS, and it now requires a CR3 fix.

DMA has implemented a fix cr3 using MemProcFS, as seen at https://github.com/Metick/DMALibrary/blob/d488cdc804cf26674637bfa49c2a349d408a8363/DMALibrary/Memory/Memory.cpp#L439. How should I go about making a fix cr3 on your project?

I attempted to iterate over all the DTBs using the method described at https://www.unknowncheats.me/forum/anti-cheat-bypass/635533-eac-dtb-fix-memflow-rust-paste-ready.html. However, it's quite time-consuming and I wasn't able to find the correct DTB (perhaps there's an issue with my code).

绘制实心矩形失败

尝试在DrawAll()绘制主线程中添加一个实心矩形,但是在渲染层并没有成功渲染出来。
麻烦大佬指导一下嘛

void DrawAll()
{
	rendsender *ctx = m_backend->rend();

	ctx->FillRect(0, 0, 100, 100, ImColor(255, 255, 255).Get());  //这里是添加的实心矩形

	DrawPlayers(ctx);
	if (Vars::AimPlayer)
	{
		vec2_t center;
		center.x = m_width / 2;
		center.y = m_height / 2;
		vec3_t spos = {};
		if (w2s(Vars::AimPlayer->aimpart, spos))
		{
			ctx->AddLine(center.x, center.y, spos.x, spos.y, ImColor(255, 255, 255).Get());
		}
	}
	ctx->PresentToTask();
}

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