#HW05 Bouncy Balls (deadline: 2015-01-20)
Write a "boncing balls" simulation:
- Top-down view of a billiard table.
- Frictionless surface โ no ball slows down.
- Perfectly elastic collision.
- No restriction on the mass of the balls (you can make them uniform to keep things simple).
- Initial random direction for all balls (should not be locked to 45 degree velocities).
- Should be able to handle at least 50 balls at 60 fps.