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triple-triad-godot's Issues

Port to Godot 4.x

I have 4.0.3. May have 4.1 now.

Just tried full project, and only core project file, both have an empty scene, the full may have been worse? Reopened and saw the menu now, but executing displays this error:

E 0:00:05:0440   start: Script does not inherit from Node: res://Globals/GlobalState.gd.
  <C++ Error>    Condition "!valid_type" is true. Continuing.
  <C++ Source>   main/main.cpp:2776 @ start()

Just wanted to start tracking the issue for now as I tried loading the project's code today.

Seems similar to the request in #1.
I may prefer web-based projects if I were to contribute to one.

Create cards selection menu

At the moment the player cannot select the starting cards. He gets a set of random cards at the start of every match.

It would be nice to have a cards selection screen like in the original game.
screenshot_20190208_165625
https://youtu.be/Xwg4BNy64Ks?t=2303

Note: keep in mind that in the original game exists the "Random rule" that actually lets you play with random cards. So the current code should not be deleted, but just refactored to be enabled/disabled.

Create main menu

At the moment the game starts directly in battle. The main menu will be used to provide access to:

  • Single player mode
    • This menu allows the player to customize rules (depends on #4)
    • After selecting the rules, the player selects the card with the cards selection menu #3
  • Other menus (random ideas: settings, multiplayer, cards editor, credits,...)

Port the Project to Godot 3.1

Opening an issue to see if a PR is welcome.

I've worked with the 3.1 version of the engine for several months now, so I'd like to try to port it and see if there will be any blocking issue with that.

I'd also like to take a look at the other ToDo features (randomizing the cards, ending screen for battles) so feel free to open an issue if you'd like help with that too.

Keep current rules when playing a new game

Currently the Play Again button on the Result screens (Results.tscn) starts a new game with the default set of rules, not the set of rules used for the previous game. So if after playing a game without the rule "Open", the player starts a new game this way, the new game will be using the rule "Open".

This is due to calling the new game scene without passing any rule dictionary as parameter:

SceneManager.goto_scene("res://GameScenes/Game/Game.tscn")

Replace proprietary assets to create a free version of the game

It would be nice to replace all the proprietary assets (textures, sprite fonts and sounds) so that I can release the game without too many problems.

At the moment this is not a priority, but if a multiplayer mode will be implemented, I will prioritize this issue (so that it could be played and distributed freely).

Todo

  • Write some docs on how to replace existing assets
  • (maybe) Create an integrated editor
  • Find at least 10 free cards textures
  • Find free background mat texture
  • Find free music background
  • Find free sounds for "selection" and "denied"

Improve AI

At the moment the AI plays randomly, it would be nice to have a real AI that at least tries to win the game.

Although I should say that for this kind of simple game, random moves are not that bad.

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