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fhl's Introduction

FHL (Five Halves Lib)

FHL is (going to be) an OpenGL and C++11/14 graphics library making easy to combine 2D and 3D elements.
The main target is 2.5D (hence the name) games and you shouldn't expect FHL as a library for 3D apps.

As for now FHL offers:

  • wrapped, into few classes representing 2D or 3D object, OpenGL calls
  • easy texture loading thanks to SOIL
  • easy model loading thanks to Assimp (fhl::Model class)
  • default GLSL shaders and opportunity to write your own
  • SFML-inspired interfaces (fhl::Renderable and fhl::Transformable, fhl::Transformable3D)
  • lights (but note that there's no "scene", every object is (or is not) influenced by particular light independently)
  • class representations of 4x4 matrix and vectors and operations on them
  • simple collision-detection classes
  • time measuring using std's <chrono> features (fhl::Clock)
  • fhl::ResourceMgr class enforcing proper resource management

In the future there's going to be optional deferred renderer that will be much more efficient in specific situations, but I have to think how to design usage of such.

There's still a lot to do and the lib is still rather inefficient.

Dependencies

Build

  • git clone https://github.com/Crisspl/FHL.git
  • Generate project with CMake

Note

This is the second repository for FHL, which I created because of enormous size of previous repo (it was managed improperly and I wasn't able to filter the big files out from the repo history).
Past development of the lib can be seen on the previous repository.

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