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HolisticMotionCapture is an application and package that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.

License: Apache License 2.0

C# 96.90% ShaderLab 1.41% JavaScript 0.15% HLSL 1.54%
unity avatar deep-learning facetracking handtracking holistic mediapipe neural-network pose-estimation vrm

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holisticmotioncapture's Issues

Feature: Export to VMD/MMD Motion file

Hello,

thank you for your github repo project.

Would it be possible to export the animation to VMD/MMD motion file? So i can use the file in another 3D viewer, like BabylonJS/ThreeJS with any VRM model.

If i am going to extend function that handles output of the motion, what function would that be?

Thanks

Windows , Open in Unity show the error

  1. OS: Windows 11 Pro
  2. Unity: 2022.3.1f1
  3. HolisticMotionCapture v1.1.0, Windows sourcecode.zip
  4. Error:
    When Open in Unity, it show 3 errors in safety mode.
    a. Assets\StandaloneFileBrowser\StandaloneFileBrowserWindows.cs(5,22): error CS0234: The type or namespace name 'Forms' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
    b. Assets\StandaloneFileBrowser\StandaloneFileBrowserWindows.cs(7,7): error CS0246: The type or namespace name 'Ookii' could not be found (are you missing a using directive or an assembly reference?)
    c. Assets\StandaloneFileBrowser\StandaloneFileBrowserWindows.cs(14,34): error CS0246: The type or namespace name 'IWin32Window' could not be found (are you missing a using directive or an assembly reference?)

Please help to tell how to fix, thank you.

error

how flip the camera

hello I'm trying to create an app for iPhone I would like the camera to flip, I would like to see the VRM character as in the mirror, how can I do?

Wrist rotation logic

Hello, could someone explain to me the logic that applies to the rotation of the wrists? It's something I'm stuck on.
Thanks so much

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