robot-gladiators's Introduction
robot-gladiators's People
robot-gladiators's Issues
Use integer responses in the shop() function to replace string commands
Title: Initial game functionality - MVP
Description
Must Have
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Build a game where a player's robot can fight another robot until one of them loses.
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If the enemy robot loses first, the player's robot will move on to fight another enemy robot.
Features
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The player's robot's name can be dynamically created by the player through the browser.
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The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.
Title: Restructure data with JS objects
Description
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Create and use JavaScript objects to organize data related to the player and data related to the enemies.
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Create object methods to perform player actions.
Title: Add shop functionality
Description
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After defeating an enemy, ask the user if they would like to purchase an item from a store.
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The user can purchase health or attack points if they can afford it.
Mixed-case response and blank/null handling for the fight-or-skip prompt
Expected Behavior
Fight, skip prompt accepts multiple inputs but only if they fit the criteria. Otherwise, it should repeat the question
Current Behavior
- If player enters anything but s, that is interpreted as "Fight".
- S works properly.
Possible Solution
Maybe use a switch?
Randomize fight order in the fight() function for each new enemy-robot round
Blank/null response handling for the player-name prompt
Expected Behavior
If the prompt for the player's name is left blank or cancelled, a new prompt should request the player's name again.
Current Behavior
- If the prompt for the player's name is left blank, that answer is stored as the player's name
- If the player clicks cancel, player's name is stored as "null"
Possible Solution
- Create a function getPlayerName() that will loop until a valid response is entered.
Title: Add randomness to health and damage values
Description
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Start enemies at a random health value between 40 and 60.
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Start enemies with a random attack value between 10 and 14.
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Attack damage is random, using the robot's attack value as an upper limit (e.g., if the player's attack is 10, their damage range is 7-10).
Save high score using localStorage
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