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radiantmaptowavefrontobj's Introduction

RadiantMapToWavefrontObj

A project that allows the conversion of Quake engine based brush maps to 3D models.
Converts (Gtk)Radiant .map files to Wavefront .obj formatted files.

Usage:

Drag and drop a .map file onto the .exe

Program arguments:

  • autoclose (e.g. -autoclose=true)
  • scale (e.g. -scale=0.01)
  • filter (e.g. -filter=cod1filter.txt)

Confirmed working for:

  • GtkRadiant 1.6.5 Wolfenstein: Enemy Territory (brush+patches)
  • GtkRadiant 1.5.0 Wolfenstein: Enemy Territory (brush+patches)
  • CoD Radiant (brush+patches)
  • CoDWaW Radiant (brush)

(if there are any .map formats not supported, please notify me)

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radiantmaptowavefrontobj's Issues

Add support for more .map versions

Currently the program only seems to handle GtkRadiant 1.6.5 .map files correctly. This should be fixed to make it work for most/all versions.

Improve triangle creation

Current triangle creation is not working perfectly. It should be replaced by something that works correct 100% of the cases (preferably Bowyer-Watson).

Add texture filter

Add system to filter out certain textures so faces with these textures are not created.

Meshes not correctly shaped after exporting in radiant 1.6.x and 1.5

Hi. Thanks for this awesome plugin.

I tried to export a simple cylinder:

  1. A cylinder made as Patch->Cylinder

It exports into .obj as intended, but when viewing the resulting .obj file, the vertices are seemingly ignored and the cylinder is turned into a rectangle-like object, square, flat sides. The cylinder is a type of patch, so it would be nice to have it supported fully.

I know this project is a few years old, but if you were in any way able to fix this, it would be really awesome. I use this to export Radiant made objects into Unity.

Map file which fails: https://www.dropbox.com/s/keh3zeoo6724nsd/wand_3.map?dl=0

Add patch support

Besides brushes, .map files also contain patches. Those should also be supported.

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