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StartingMercsMod

BattleTech mod (using ModTek and DynModLib) that allows to add random or ronin mech warriors.

Installation and Requirements

Features

  • add random mercs to starting roster.
  • add ronin mercs to starting roster.
Setting Type Default Description
addRandomMercsCount int 3 amount of random mercs to add to roster
randomMercQuality int 1 merc quality is based on difficulty, choose a value between 1 and 5, corresponds to a planets difficulty level
roninChance float 0.08f chance that a random ronin is part of the starting roster
addRoninMercs string[] [] a list of ronin pilot to always add, all backers and ronins under StreamingAssets\data\pilot can be chosen. e.g. ["pilot_ronin_Kraken", "pilot_backer_Chang"]
addRoninsOnSavegameLoad bool false if set to true, the ronins mentioned under addRoninMercs are added to the barracks when loading a save game, great for adding pilots to an existing save game
allowMultipleRoninCopies bool false allow multiple copies of the same ronin when adding them through this mod, useful to revive dead ronins or get back fired ronins

Note:

The lists StartingMechWarriors and StartingMechWarriorPortraits in SimGameConstants.json needs to be empty in order for this to work. ModTek in-memory patching should do that for you automatically. The game uses the first mercs in the roster to add as pilots for the starting mission. In any case mercs added through this mod will appear in the roster after the mission.

Download

Downloads can be found on github.

Install

After installing BTML, ModTek and DynModLib, put the mod into the \BATTLETECH\Mods\ folder and launch the game.

Development

  • Use git
  • Use Visual Studio or DynModLib to compile the project

startingmercsmod's People

Watchers

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startingmercsmod's Issues

FPS Counter with Modtek 1.5 alpha

Whew, this one took me a few hours to track down.

With the new Modtek 1.5 alpha, i get the fun FPS counter / infinite loading screen.

I droped down to 1.4 Modtek and everything would load, only errors i saw in btml log related to this i think is.
StartingMercsMod:
Merge => SimGameConstants (SimGameConstants)
Could not find an existing VersionManifest entry for SimGameConstants. Is this supposed to be a new entry? Don't put new entries in StreamingAssets!

Im not sure thats 100% related to it, but from my nub standpoint, that versionmanifest error is related to the mercmod due to the order, and it wasnt there when i tried to load up with mercs removed.

I tried grabbing the latest release of startingmercs here and tried to load up and ran into the loading problem also. I was originally running the v0.6 - BattleTechMod Tools with updated BTML and added Panzar mod.

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