cousinmango / fantastic-verbose-journey Goto Github PK
View Code? Open in Web Editor NEWFantastic iOS app dev minigames
Fantastic iOS app dev minigames
Can find a tool to do this i.e.swiftgen
Auto updates to regulation https://w w w.i u b en d a.com/en/mobile
when you lose: option to replay or quit
master
dev
dev-feature-1
dev-feature-2
dev-feature-1
and dev-feature-2
branch off from dev and should be merged/pull requested back to dev.
dev pull request back to master.
InjectionIII https://github.com/johnno1962/InjectionIII
Requires Xcode Simulator access for hot reloading as of iOS 10. (External code injection exposure)
... Strings. STRINGS
App store locale-specific releases...
transitions when changing views
Should make a template for this :P
V1.1 refactor? or v2.0 with major new feature release~ Semantics ๐
i.e. For cousins with iOS 11.0.3 ๐คฃ ๐ฑ
From iOS 12.1 in v1.0 release --> iOS 11.0.3 in v1.1 release
Initially initialise without requiring a scene file. ๐คฃ
Revert back to previous state -- avoid using the .sks files (they are currently blank scenes with default properties) and shift more towards programmatic.
Better collaboration? Diff, SCM. Even though those point-and-click files are mostly huge lists of parameters... e.g. xml~
Also avoid having to manage more magic strings for file references, assets and failable initialisation -- every extra line of a code is a risk vector, security, maintenance.
Time to surgically remove everything! ๐ฅ ๐ง WIP ๐ฅ
v1.01
Project settings info.plist
check.
refer to https://github.com/cousinmango/fantastic-verbose-journey/tree/master vs https://github.com/cousinmango/fantastic-verbose-journey/tree/rewrite
Major pain points / cool new opportunities to build features out
Mob
Object model referenced property SKSpriteNode.
Mob
with SpawnManager
.
Breaks when spawning the same Mob
.
Deep-dive problem:
struct
let
assign only shallow copies the reference to same SKNode.Fix scaling on difference devices and maybe in landscape too
Clean code.
Add SwiftLint and revise as needed for team code standards.
I'm a real boy!
Can position vertical/horizontal plane with a SpriteKit scene in the AR view.
On track for learnings~
Let's see which parts we can logically componentmentalise.
I'll add random documentation comments as I go and see if our code review has the same understanding.
Hourglass or egg? sometimes spawn instead of chicken and give player extra time when fireballed ๐ฅ
Automated mutation testing?
CI/CD
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